Skipping the obvious flame baiting, and keeping myself from repeating myself too many times...
I don't see how hard it is to accept getting spells that would remove the need for cure V over simply getting Cure V. If we're better at preventing damage, you don't need as strong of a healer, and if for some reason you do get RDM and WHM together, there is less overlap going on. Doing this would be more healthy for the job, and job dynamic than simply giving RDM Cure V. Role redundancy has often been a problem with RDM, and stepping away from the higher tier cures and focusing more on damage prevention would do a great deal to solve this problem.
Topped off with Kinimatic's suggestion to up the current cures we have. (Something I believe we could receive in buff form.)And some of the good debuff ideas presented, I've yet to hear an actual clear argument against this alternative.
In fact, the only arguments coming out are at me personally (and are often Red Herrings like the one RCD tried to make.)
So here's the question:Why not debuffs? Why does it have to be specifically, Cure V?
Because the only argument I've heard so far for Cure V that wouldn't be addressed by added cure capacity over time, and damage prevention is that Cure IV is available via subjob, which I can understand. (But what prevents SE from just raising Cure IV on RDM to 50? I doubt that'll be harmful to the low level dynamic considering how people level nowadays.) My alternative to that would be a buff to enhance our cures. Perhaps it can be a RDM specific buff that conflicts with temper.
You're free to disagree with whatever concerns I have with Cure V, but with the spell in contention (Not just by members of the player-base but obviously by the developers as well considering they've held out this long) and a clear alternative route that would be better overall, why not take it?
This is the core point, for those who can't read what I'm writing on virtue that 'it's Hyrist saying it'.Or at the very least WAIT until they fix a majority of the other RDM issues as a whole before giving us Cure V.
I'd really hate to see good ideas for RDM go overlooked because they said "Well they could really use this but they got Cure V now that might make them too powerful" speech.
There was so much hassle when Temper came out on how it was a waste of development time/etc. But do we really have a unified idea as to what we're to do with Red Mage? A number of you just seem to want to convert the job into just a healer. Is this your desire or vision for the class or are you just trying to find a solution to the frustration of not being able to top off player's hit points?

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