Quote Originally Posted by Swords View Post
People forget part of the reason we became such prominent healers wasn't because we could cast cure IV over and over again with minimal downtime, but we also had a secondary spell called Cure III to rotate with which had a solid impact on hp in it's day and age. However with HP pools growing, Cure III is FAR from sufficient enough to do much if any good for the group. That leaves us with Cure IV, being THE ONLY decent healing spell we have access too at these later levels, but recast timers and cooldown leaves us even more lacking besides just raw cure power. However the raw power of Cure V is a little much, and chances are we would revisit the pink bird era again (Essentially Cure V/IV now would be our Cure IV/III from back then) which most of us want to try and avoid.

Instead of Cure V I think something along the lines of new type of healing spell would work in our favor. Similar to how WHM's got Cura as a secondary Curga II/III, I don't see why RDM couldn't get something like "Heal" standing in as another Cure IV equivilant so RDM at least has something else to heal with when one is cooling down and it would effectively double our curing capacity.
I don't know why everybody keep b@#$%ing about Cure V being to powerful for a RDM or even SCH, that is complete bull. I solo alot as a RDM/DNC because the Cure III/IV combo together only cures about 550ish hp at best but to be fair my healing skill isn't capped. Cure IV + Curing Waltz III cures about 750HP on self per attack round. WHM is like an A in healing while RDM is only like C or so and dont have any job ability like Addendum White like SCH to boost it any. So even with gear enhancements to cure potency and boosts to MND stat there is relatively low chance to heal more hp per cast than a WHM no matter how much you try to make a point that we will.

In addition the mobs past level 85 are hitting harder and faster requiring more healing power to stay alive especially nm. The combination of Cure V and Cure 4 will just barely put us at the 1000hp point at best short of gear and other bonus mods. With all the Cure potency stuff WHM gets what the F are you whm crying about? I swear i saw a screenshot some where of a whm curing for over 1500hp(cant remember where) so how is that going to make us a better healer? In any case Cure IV + Curing waltz III = 700~750 of my ~1400 hp where Cure V + Cure IV or Cure V+ CWIII would be about 1000/1400 and a WHM can basically cure to full health with one Cure V + Divine Seal, so am i missing something or are you WHM just idiots?