So why can other melee jobs perform perfectly fine while a RNG becomes absolutely useless under double weakened effect?
So why can other melee jobs perform perfectly fine while a RNG becomes absolutely useless under double weakened effect?
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But Ranged attackers and Nukers got their position tougher than any melee. The 2nd time they die, they will fall into absolute uselessness while melee can manage contributes something small and slower when they are weakened.
My BLU is greatest melee when it comes to zombieing for being able to cast unnerfed spells and die again no problem.
SAM and other 2-hander aren't that bad because it takes less number of hit to gain TP and WS (unnerfed) compared to other DW/punching jobs.
Other dual wield/punching jobs got the end of the stick, I will agree with that.
Just because I can maintain distance, doesn't mean the monster will never come towards me. Given any form of hate reset and pet/avatar fighting, you can't argue that if someone can perform their task out of AoE range, death shouldn't come to them. If you are to implement healing magic cures 0 HP when double weakened, I think you would use the same arguments I've given above.
Last edited by VZX; 01-17-2012 at 04:40 PM.
You have no clue about enmity mechanics obviously. A RNG doing his job (DD) would have to gimp his abilities substantially to keep a mob from ever going after him. That's even with max enmity gear and Coronach. Until SE fixes the enmity formulas (fat chance) maxing CE is only a matter of a brief amount of time. Add in all the hate reset moves these new NM's have and most fights degenerate into whoever hit the mob last gets hate.
Basically, much like BLM's, ranged attackers have to gimp themselves to avoid getting into AoE range. I've been double weak many times on RNG and COR largely because with single weakness you can outperform other weak DD's and are soon pulling the NM your way for a one shot kill.
That being said I can live with this mechanic as annoying as it is. I'd rather Se worked on enmity generation for ranged attackers to lessen the chance of being double weak in the first place.
Yo Ho Yo Ho, a pirate's life for me!
Exactly. I cant count how many times I've been controlling my DD output on COR, using an enm- WS and the mob does its hate reset move killing half the melee and reseting hate on the tanks and makes a beeline straight to me. Fortunately I usually have enough time to get fanatics up before he starts swinging but fanatics won't stop every type of damage.
Anyways, there are lots of reasons to be double weak unless you totally quit fighting after single weakness and run far away from everyone.
Yo Ho Yo Ho, a pirate's life for me!
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