While this seems sensible, it doesn't address the question raised regarding the balance of using magic to target a monster's weakness while under the effect of double weakness - further, as some others have pointed out, it is sometimes advantageous to target magical weaknesses while double-weakened because of the enmity mitigation gained by doing 0 damage.
While we certainly understand that the dev team wants weakness to be a negative, in the case of weakness targeting it is rather selective to defend RNGs limitations with the notion of "limited contribution" while completely ignoring the point raised about how magical weakness-targeting is not limited equally.
If limited contribution is truly sought, and the dev team feels as though RNG's archery procs should fall under this consideration, then why not raise the damage required for elemental magic to proc to 1 point, so that the contribution of casters is equally limited? Not that I want things to get more frustrating, or whatever, it is just a rhetorical point raised by your response.
I totally understand the idea that weakness should be a bad thing, I don't think anyone here is arguing otherwise - but when examining content for adjustments, as you said would be preferable to adjusting weakness itself, please consider this point when moving forward.


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