Quote Originally Posted by noodles355 View Post
why should melee get a more significant double weak penalty? their single weak penalty sucks much more than ranger's. Rng can still work at 100% pretty much and doesn't have to worry about low HP and dying again to AoEs. Melees attack slower and stay in AoE range for longer meaning they're more likely to die again. Melees have a significant disadvantage. It definitely makes for a fair balance
Current relative RNG content includes Voidwatch primarily. AoEs are 20' and to ws (while single weak for rng), you have to be within 20'... if you get hit, you're useless in every way. Mages can still get procs, so can melees. Why should rng have a 16.6% (5/30min) of the battle penalty where they cannot proc while every other job still can?