Quote Originally Posted by xbobx View Post
Would you get it through your head I am talking about double weakness. I know when weak we can still hit, no where did I say different. It is unacceptable when double weakened we become completely useless, that is not balance. SE has no clue what the word balance means anyways.
Then why do you ask them to understand? You just want preferential treatment. You don't seem to care that mages have the exact same problem (100% resist), and in fact some melee do too, depending on what they're doing.

Also, everything doesn't have to follow the same rules to be balanced. Ranged DDs have full strength, up to a certain point, then zero. Melee DD have limited strength all the time. Whether it's fair or not is up for debate, but it's an acceptable trade off, especially considering what these limitations are there to prevent, which is zombie-killing, and which is the only thing you could still want to DD for after dying twice.