Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 35 of 35

Dev. Posts

Hybrid View

  1. #1
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Babekeke View Post
    RNG and COR can also keep out fo the AOE range and do their job just fine for most of the time... No reason why they should become double-weak.
    You have no clue about enmity mechanics obviously. A RNG doing his job (DD) would have to gimp his abilities substantially to keep a mob from ever going after him. That's even with max enmity gear and Coronach. Until SE fixes the enmity formulas (fat chance) maxing CE is only a matter of a brief amount of time. Add in all the hate reset moves these new NM's have and most fights degenerate into whoever hit the mob last gets hate.

    Basically, much like BLM's, ranged attackers have to gimp themselves to avoid getting into AoE range. I've been double weak many times on RNG and COR largely because with single weakness you can outperform other weak DD's and are soon pulling the NM your way for a one shot kill.

    That being said I can live with this mechanic as annoying as it is. I'd rather Se worked on enmity generation for ranged attackers to lessen the chance of being double weak in the first place.
    (3)
    Yo Ho Yo Ho, a pirate's life for me!

  2. #2
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    Quote Originally Posted by Babekeke View Post
    RNG and COR can also keep out fo the AOE range and do their job just fine for most of the time... No reason why they should become double-weak.
    You're out of range for aoe moves that hate reset too...
    (1)

  3. #3
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Hoshi View Post
    You're out of range for aoe moves that hate reset too...
    Exactly. I cant count how many times I've been controlling my DD output on COR, using an enm- WS and the mob does its hate reset move killing half the melee and reseting hate on the tanks and makes a beeline straight to me. Fortunately I usually have enough time to get fanatics up before he starts swinging but fanatics won't stop every type of damage.

    Anyways, there are lots of reasons to be double weak unless you totally quit fighting after single weakness and run far away from everyone.
    (1)
    Yo Ho Yo Ho, a pirate's life for me!

  4. #4
    Player Cahlum's Avatar
    Join Date
    May 2011
    Posts
    62
    Character
    Cahlum
    World
    Cerberus
    Main Class
    SMN Lv 99
    Pretty much I can sum up that dev post with 3 words, Cannot be arsed.
    (1)

  5. #5
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Sometimes i swear these devs have selective reading... maybe the problem is one guy translating from english to japanese then the answer is answered in japanesenglish so we then read it as a word puzzle. If what i'm reading is correct, then the code for floors works between mobs AND players on ranged attacks? We didn't have this problem before it was implemented (it wasn't an rmt thing, it was implemented around the rng nerf), so why not undo then make changes?

    Mobs didn't have amazing accuracy until the arrow vs utsusemi nerf so i'm not trying to hear it.
    (1)

Page 4 of 4 FirstFirst ... 2 3 4