Quote Originally Posted by DamonWolfe View Post
A lot of people talk about changing Enmity and other such things, but I had a long discussion on another board about this and a few things I will be listed seem to make the most sense, while not giving too much of a heavy change to the game (Unless I note so otherwise.)

Note - This is about changing existing traits/abilities, etc not adding new ones (for the most part)

1) Change Job Ability - "Cover" Into a Job Trait. (and Add Cover II or even Cover III as well)

= If the paladin stands infront of a party member who has main hate (most hate), they will cover that party member.

Each increase in the trait (II and III) will increase the chance of a paladin blocking with a shield while covering.

2) Change Job Trait - "Defense Bonus" to "Damage Reduction"

= A increase and defense does not seem to make much change as the levels go higher in a sense of reducing damage, however turning the traits into Damage Reduction, lets say. "Damage Reduction I - V" Gives a 5% gain each time for lets say lv 99 with 25% dmg reduction. This would allow paladin to take more hits and increase it's use without making other jobs less useful or over powering pld as a DD.

3) Updating Job Trait "Shield Mastery"

= A job that is the main user for shields should have a bit more of a boost to using a shield, in contrast to wanting to dual wield as a /nin or /dnc

For example, lets say it should increase the damage rate when using Shield Bash (which would make it a bit more useful overall) so there is currently 3 Shield Mastery traits, so lets do the dmg increase by 25% with each trait, so lets say Shield bash does 30 dmg at lv 90 + 4 traits = +75% so +22 dmg making it do 55 dmg with shield bash

Or if not a damage increase, than with each trait, the stun effect last longer?


NOW, we go on to minor adds to the job.

1) Add Job Trait - "Counter" (Or something similiar)

= I know this thing is big for Monk, but hear me out. A paladin is a Shield and sword combo class. So we can give it a Counter like trait, where if you successfully block with a shield you have a 5-10% chance of countering with your weapon (Sword in this case) But the trait can only work if you have a shield.

2) A job trait or ability (Preferable a Trait) that allows more damage when using a Sword.

= My logic on this is that Paladin is a A+ using a Sword, while like Red Mage and Blue Mage are lower than that (even if slightly so). They should be more potent when using it, So what about something like

"When using a Sword and Shield, increase damage to the main hand weapon. (Similiar to how Fencer increases damage if a Warrior using a one handed weapon, but it has to be a Shield and Sword combo for paladin)


These are all my suggestions and fixes for job. What you guys think?
If the main goal is to tank, and your lvl 90....most Paladins are going to sub warrior, and with a warrior sub at 45, u get Fencer..so u want a fencer trait on top of a fencer trait. They get dmg bonus from warrior sub, they get defender from warrior, defense bonus, fencer, double attack, i mean, they have quite a bit that i dont think its really neccesary to give them more. The easiest solution is to take a cap off of threat, if im at the cap threat, and someone does some 928347239 dmg WS its obviously going to cap them too, but if theres no cap.....i have time to generate threat over the Enmity that the 32894723 dmg skill will do, and effectively still hold threat after that WS is used, for how long? idk how long, depends what else they dish out, or exactly how close to my threat lvl that the dmg brought them.


Its not hard. Easiest solution is to remove the threat cap, dur durr durrrr