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  1. #10
    Player Een's Avatar
    Join Date
    Mar 2011
    Location
    San d'oria
    Posts
    24
    Character
    Een
    World
    Odin
    Main Class
    NIN Lv 95
    Quote Originally Posted by Martel View Post
    Please, no. I don't really object to the idea of the JA. It wouldn't really change PLD's situation, but it wouldn't hurt any either. But please, call it something else. I'd be embarrassed to have either of those names in my JA list. ; ;



    The thing is, atm, Vorpal blade is vastly superior to Atonement. Sad though it is. Atonement's dmg cap aside, it's still far to limited.

    Well I was just suggesting things. But the name would fit no matter how corny it is. But yes, I was just throwing stuff out there..I was really tired when I wrote all that this morning...it kept me up actually cause I wanted to say everything. But yes, the name is horrible that I suggested. But a word meaning something along those lines could be used to fit.

    Cause in medieval times..if you were the opposition and you ran into a True Paladin you were screwed. The real life Knights of old were hard as hell to kill. In retrospect SE's Paladin is completely wrong to what a real Paladin would have been. Polearm masters, they could use their sword and shield to kill and to a normal fighter, a Knight would rape many before he would fall. If I was in war in medieval days, the last thing I would want to run into would be a Knight in full heavy armor wielding a sword that could cut you in half, or a Shield that could be bashed into your face breaking it completely. Their armor basically impenetrable, so not only could they chop you in two, you just couldn't kill them. SE should respect that side and FIX PALADIN!

    And, EVERY other game but FFXI, a Paladin is not just one of the most out front job, they are also DD'ers. SE tried to make 1 job to do 1 thing and 1 thing only. And it is the ONLY job that they did this to.

    Samurai with full Third Eye merits and Relic legs can achieve what 20 second recast? They can be defensive, there is even gear that allows for that and dmg reduction. Their AF1 and 2 was basically designed around that. The concept was that Sam was to be a mid level DD'er that had tanking abilities. War can tank, /nin has provoke, retaliation, defender, hate abilities. WAR has offerings to alot of defensive armors....of course NIN tanks, DRK could in a way.. if someone had a reason, there are VIT/HP and Def builds they COULD put on there...but its all bout changing the job...for a GOOD reason, there is no good reason to have a DRK try to tank, that's why PLD is there to take the damage. But since that traditional build will not work anymore, why not pull defense and allow some of the true offense of a Paladin to be unleashed.

    But for some reason, PLD is the ONLY job SE wanted to try this complete 1 sidedness on. There was and still is no reason for them to continue to keep paladin such a 1 sided job only. It's either build and use PLD right, or you are a LOLPLD trying to DD, will be looked over for anything other than PLD tanking.....it's time for a major change!

    Edited and added the following:

    STR and ACC/Attk build for WS macros aren't hard for PLD, especially since the prices on most things have dropped like crazy.

    Just to sum it up I use Joyeuse, Optical Hat, Haubergeon +1, Alky Bracelets, Cerb Mantle, Warwolf Belt, Ryl. Knights Breeches, Rutter Sabatons, STR rings or ACC rings, (I use STR cause I use Optical hat on head), 2x STR earrings are cheap now, or one could use Assault Earring, Cassie Earring, Uh...Fowling Earring, Chivalrous Chain, and That +3 STR shield...(forget name, enhances "Killer" effects).

    There is room for improvement there....but I have no problem actually. I always used to, like when I was leveling up to 75, use Sentinel, then Berserk so I wouldn't take too much dmg and then Vorpal. Canceling Berserk when Sentinel starts to fade. Or Warcry then Vorpal.

    I used to shock people that I actually carried that with me, but it made me feel more useful, even at that time 500 ish damage was great. Then I capped sword with merits, used Fortitude Neck, Suppa in my WS macros and I can still at level 80 do some decent damage with Vorpal Blade.

    But I do see what you are saying...even with the mini-berserk or a constant activated berserk we wouldn't out DD another job. BUT, it would be 'acceptable' to add a PLD to the party being capable of putting out a steady amount of damage with an Offensive Job Ability.

    But I think, for something like this to work. They would have to Add an Enmity generation to the offensive skill. That is how PLD's would be able to get and maintain hate also. Not just DD to keep hate, DD'ing actually leading to hate on a superior level to ANY and ALL melee jobs. When a Paladin couldn't keep the hate with just defensive and was or is forced to take a back seat while the monk tanks, switching to a offensive set with offensive Ability making it possible through melee DD'ing, WS'ing, Curing to gain that hate back.

    And then, when you could focus enough of it back onto you, switch back to defensive mode. I mean it would be a perk if the MORE VIT and DEF you have the more you could turn into offense.

    I don't know, it's just an idea. Not really a Berserk effect, but more of turning that Creed Armor, the DEF, VIT, HP, AGI, etc and that deciding how much attack, accuracy it would give. Rather than just having a JA like Berserk and switching to offensive gear. See what I'm trying to say? What I'm thinking is a little more complicated than a constant berserk from a JA.

    More of a 'Stance' I guess you could say. Defensive stance, using your gear as it is shown/equipped. Then an Offensive Stance, turning that VIT/DEF/DEF Bonuses into a workable Offense, ACC, Attack, with something like "melee hits and WS's generate more enmity" in the description. Making both Stances linked at 1 min recasts, (Like Hasso and Seigan), with a 5 minute duration. That way you could go offensive on a certain level without a sub job making you that.

    But the effect would have to be just helping a paladin deal extra damage and not being able to tank as that. Kinda like tanking with Berserk on all the time, would be stupid. You would have to change stances when taking damage.

    But, something like this would cause a Paladin to be Acceptable in a party...even if he wasn't the tank, his damage wouldn't that of other jobs, BUT he would be useful and it would be worth pulling out your weapon and attacking. WS'ing, support DD'er. 45 Second Shield Bash, make it = to Stun spell.
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    Last edited by Een; 03-17-2011 at 11:34 AM. Reason: added more and more....lol
    "Live for the Fight, Die for the Glory"