Although I am tempted to agree with you on this due to seflishness, for the good of game balance I'm going to have to disagree with you. Giving Paladins a 10 second stun would make this class far too powerful. Other jobs specialize in interrupting abilities.Paladins also need a reliable interrupt. Shield bash on a 5 min cool down isn't too useful. It should be changed to like 10 or 15 sec to be more in line with head butt. Or have a whole new JA together thats low damage but interrupts the mob. Part of tanking is stopping devastating moves from your enemies so that's why I think PLD needs it.
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