Quote Originally Posted by Gallus View Post
All these ideas of "higher enmity cap for Paladin", "improve cover", "flash 2", etc are driving me nuts. The problem with Paladin isn't that it needs to be made a better tank per se; it's that it needs to be made more versatile and bring more to a group than being a sponge. Paladin isn't worthless cause it can't provoke more. Paladin isn't useless cause it needs to cover more people. Paladin is useless because a wide array of jobs can sponge now and those jobs also contribute to the party. I'll post my entire list of suggestions and issues I believe plague PLD once I get home. In the meantime, I'd recommend reading my suggestions on page 1 if you haven't.
First off, paladins are not useless. They provide a powerful blend of high defense and cure power no other job can, and can even play a powerful support role with the right sub job and equipment. If players fail to utilize all of their strengths that isn't the fault of the paladin.

I'm tired of other paladins complaining that so many other jobs can tank. They are MELEE classes, they are MEANT TO TANK. Warriors, monks, even dragoons...ninjas - these jobs are suppose to melee. Melee jobs TANK. The fact they do more damage than paladins is the way it should be. Paladins have greater defense so they should have lesser offense than some of the other tanks. So what if other tanks can kill faster. Too many people are making a big fuss out of nothing. It would be utterly stupid if paladins were the only viable tanks in the game and people had to recruit one else they could not kill anything.