Anywhere in the game.
People were already moving away from pld tanks when the cap was still 75 prior to abyssea.
It's just that people used paladin as a "Safety net" since you really needed DD tanks that knew what they were doing. At this time, in abyssea, now pretty much any DD can tank, but back in the day, you needed someone who really stood out, or pld was going to be the safety net.
Aka if you have a good DD tank, abyssea or no, no pld required.
If you have a bad DD tank who relies on abyssea to be able to tank, then yea abyssea only.
I've always thought it would be interesting and fun if PLD would get a Trait that would allow it to use Shields with Great Swords.
C'mon, Great Swords really don't have a main job.
Yes, yes, DRK and WAR use them.... yeah not really! DRK is all about Scythes, and they are vehement about it as people freak out when a PLD isn't "SWORD + BOARD or GTFO" (even when GS, club, and staff are already situationally useful.)
Giving PLDs the option of great sword, and letting them retain Shield could help give PLDs some DD + defensive options to employ in abyssea and in future areas. Traits, job ability and or Stances could be employed to balance this
-STANCES- (like NIN, WHM and SAM employ to their jobs) would be a great addition to PLD.
A way for PLD to Maximize Defense, Healing Magic, etc, while actually tanking and then a way for them to Maximize their offense to regain enmity when the mob is looking at the MNKs, i mean DDs.
Why not give PLD some Holy Destructive power? if a MNK can be the be all end all Tank + DD... may as well buff PLD up and give it some more relevance.
if you ask me i know the frustration of being a paladin and trying to keep hate and being really reliant on mp and buffs to keep hate. paladins should be able to use there shields as a weapon like a ninja dual weilding 2 katanas why not paladin dual weilding a one handed weapon and a shield. shields should do better damage then what shield bash puts out. over haul the base def of all shields to a higher number and make that def number also there attack also add a few shield base weapon skills that either dish out stat enfeebles to enemys or buffs the paladin and party. even better the shield adds a ws onto any ws you use with your main hand example you do attonment shield closes attonment with some kind of shield bashing ws that causes a burst if you do spirits within the shield follows up by healing the paladin with the energy taken if you savage blade the shield on landing will do savage uppercut and launch enemy into the air and stun them. then you can always get some kind of counterbash on every shield block
i have always said that the kinds of armor that paladin has had horrible stats they dont do enough and require massive macroing to i would like to see armor that is more versitile and offer a better assortment of stats or some way to merge stats of current armors in the game to make them into better suits. Paladins main problem is horrible weak base damage numbers on there swords that you can choose, not everyone can get a burtgang or an excaliubur at 75 swords needed to have a base attack of 44 minimal and most decent ones were in there 30's other then bluemage no job really uses swords and relys on them like pld the heavy espandon types had good damage but stats were lousy for tanking and delay was slow an espandon type sword with emnity and def stats or double attack attributes would of been nice back then. the other problem is clubs paladin was origonally meant to be a undead killer and club has the best effect against undead but there are no really decent maces or clubs for pld the ones that are there are really slow also paladin should be able to get hexa strike. as far as greatsword goes on pld well staff has higher combat power how about good staff weapons for pld i use to use a primate staff and staff fight solo with spirit taker i could last forever there is always the possiblity that staff tanking could come back on pld as long as the staff offers some good attack stats as well as dmg down basically if you ever capped out combat skills on pld prior to level cap raise you would find that sword shield club and staff were the highest and polearm and greatsword 2nd
as far as improveing ablities well sheild bash needs to be every 30 second and have more hit power and should have several types of bashes that can inflict anything from stun (shield bash) to paralize (shield crash) to sleep (shield head crush) or silence ( shield throat jab)
extra job ablities well someone sugested goad or something i like that paladin has always needed a voke that dont take mp but other then vokes paladin needs job abities that improve attack how about one that when used the next attacks blocked by shield are absorbed and turned into tp mp or hp or damage is built up and returned in the next ws pld does.
as far as always active traits well if pld aint gonna hit hard then hit often give pld triple attack and counterbash ability with shield
those are my suggestions other then more types of spells for pld
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