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  1. #11
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Then you wouldn't be able to run away and reset.
    (0)

  2. #12
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    A large texture would just be ugly as sin due to texture resolution size limits, and not all the battle locations have a completely flat ground also.
    Not a big huge texture on the ground. I'd be thinking a little glowing aura around the perimiter. That would only require a small texture to be repeated around the edge of the battle area.

    If anyone has seen the Primal Ifirit battle video for FFXIV, you'll see what I'm talking about. There's sort of a ring of fire around where you fight him.
    (1)

  3. #13
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    You know, I just remembered something. Wasn't it mentioned a few months ago that a WoW-style plugin interface for FFXI was being implemented? Because this is the kind of thing that we could get from a third party long before the dev team ever gets to it if they do at all.
    (0)

  4. #14
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Wasn't there some change planned for the radar to stay visible during combat (like, move it to the right a bit)? What if it could also show encounter areas seen with FoV NMs and Voidwatch NMs as (part of) a circle? Easy solution that would work even on the PS2, has game-wide uses, and shouldn't cause any lag due to extra models on the field.

    The regular map could show the location of the activated rift as a regular green marker, with the same circle around it to indicate the encounter boundary.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #15
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Kristal View Post
    Wasn't there some change planned for the radar to stay visible during combat (like, move it to the right a bit)? What if it could also show encounter areas seen with FoV NMs and Voidwatch NMs as (part of) a circle? Easy solution that would work even on the PS2, has game-wide uses, and shouldn't cause any lag due to extra models on the field.
    The radar thing was having it show during combat if you hit + (F on compact keyboard/Triangle on PS2) once. Was patched in months ago.


    Quote Originally Posted by Hashmalum View Post
    Because this is the kind of thing that we could get from a third party long before the dev team ever gets to it if they do at all.
    Because that's totally useful for people like I that abide by the terms of service. </sarcasm>
    (0)
    Last edited by Kaisha; 10-05-2011 at 01:09 AM.

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    You know, I just remembered something. Wasn't it mentioned a few months ago that a WoW-style plugin interface for FFXI was being implemented? Because this is the kind of thing that we could get from a third party long before the dev team ever gets to it if they do at all.
    You're dreaming. They've mentioned no such thing. Maybe you're thinking of FFXIV, which would more readily support UI mods if the developers wanted to enable it (as my understanding is FFXIV uses XML/LUA for the UI)
    (0)

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