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  1. #31
    Player Runespider's Avatar
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    Mar 2011
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    Snickerrz
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    Asura
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    MNK Lv 12
    Regardless of the flaws that FFXI had upon release, the game was welcomed and it had a very strong user base on release. That's how it was able to maintain popularity regardless of fundamental gameplay issues.
    This. FFXI has annoyed the hell out of me in the long time i've been playing it including a few times when i first started but it had me hooked so I always forgave the annoyances and when I thought of the game I always did so favourably. Every time I think about my time playing FFXIV it's with boredom and disgust and I have zero desire to ever play it again.

    FFXI is the best asset they have in the MMO division and the fact they are treating it the way they are shows how little business sense the company has. FFXIV just has no market intrest, they just don't get that at all.
    (2)

  2. #32
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    I would be curious to know as the exact amount of people working on both products. They say not to many people are working on XI but what is the exact ratio is it like 20 are working on XI with 100 working on XIV or less? I"m just wondering like how many people are actually on the XI development team now.

    I honestly wouldn't say this patch is lackluster, the changes to WoE is nice and does open the door to obtaining loot without really having to setup a party even if the drop rate is low. As for voidwatch I"m not sure if drop rates are an issue there though I would agree that it would be nice if there was some option to allow people to share rare/ex loot they might not want with others since it prolly is a pain to see a rare/ex drop to you again when you either don't want it or already have it and you know someone that would like it. While voidwatch is nice in the sense you get your own loot it does hurt in terms of not being able to share. While sure there have been those who would steal loot and such it's not like it was out of control and happening all over the place. I do believe that the way voidwatch was setup was a means to prevent people for stealing loot that was suppose to go to others first but when you prevent the ability to share rare/ex gear it can be discouraging for others who have been loyal to doing the event not get anything while someone who did the event/fight for the first time gets the rare/ex you've been hoping for for the last 10 runs.

    It is hard to really talk about XIV though it's execution was a lot to be desired where the open beta felt as if they were hiding stuff for the release only to find out that upon release it was the exact same game except stuff that was used to analyze data was out of the system so it ran smoother. While sure it's release went smooth it was easy to tell that the world was very empty and when compared to something like SWTOR, the content from that game alone from what I've seen already seems to outweigh what XIV has even now.

    It's like they are desperately trying to save it but the way they went about it was wrong as it stands now I don't really see any structure in the game everything seems scattered and fragmented without a real focus. While perhaps they can make something out of it in a year, if they actually focused on a game people were paying for and worked on ways to advance the game they could prolly gain more subscribers rather then feeding resources to a game that is bleeding them.

    It is kinda foolish gamble if you consider something like let's say an average person pays 180 a year to play XIV nowthe servers been up for a year let's just say 50k play atm I really don't know how many people play though I do feel like it's a small number that is 9mil. Now I really don't know how much it cost to make the game let's say 100 million budget for release. Now let's say they have used another 50mil including the salary for people working with them to work on the game as well as the cost of keeping servers up. Now to break even with sucha cost they would need about 833k subscribers for one year which is quite a feat when you consider how edgy people may be to want to even give the gamea second chance along with their methods of paying for subscription fees. At best I'd say perhaps they could get 250k playing if they make changes to it so that's 45 million. Let's just say the upkeep is 10mil a year including salaries and such while of course this is a fabricated number with the tech they are using for the game I wouldn't be surprised if teh upkeep was a lot.

    So say they charge people this year at the 150mil production cost, then every year it goes up 1mil. Let's just assume they can keepa 250k fanbase and that's being generous cause I really don't know how many will attempt to play once it's released but based ona 250k fanbase it would take 4yrs to break even about with the 4th year showing signs of profit.

    With the ways MMOs work that's quite a dedication to put into it in hopes of an mmo succeeding. Rather then rely on an mmo that has already paid for itself and has loyalty to it they are pretty much putting their eggs in one basket if they are diverging resources to update XI into XIV if you consider that more people are working on XIV then XI. While I did wish that 14 could've been better I really do wish I could understand why they are so adamant about making it work. The only real conclusion I can come to is they are to proud of the FF name to allow it to die in such a way that they are willing to push all their resources into making it work so it's a game both fans and those new to the game can enjoy. They feel that if they let the game die then things liek FF13 versus and even a future of FF15 will be lost cause of the damage FF14 has done to the franchise.

    Which i can understand though as always time will tell how things settle in the end, while I had been keeping up with the news it almost feels like the only real time it might be worthy to look at 14 again is when they deem it p2p. Then perhaps I"ll look over all the changes they made and see if there's a real chance for the game to sign or will it just crumble away like Asheron's Call 2
    (2)

  3. #33
    Player Rearden's Avatar
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    Lakshmi
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    I'll answer your huge wall of text that I could barely skim with a few words: no one is going to play XIV
    (0)

  4. #34
    Player Gokku's Avatar
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    Quote Originally Posted by Rearden View Post
    I'll answer your huge wall of text that I could barely skim with a few words: no one is going to play XIV
    gonna edit your quote to...

    No one is going to play ffxiv unless its taken down completely remade and remarketed as if the original 14 never happened.
    See Ragnarok 2 for example , it came out was utter poop on a stick and they yanked it and have kept it hush hush since. there wasn't some big apology etc. then again R2 didnt have you spend 70 bucks on a preorder and then go HA HA GAME SUCKS for a few months.


    if SE had been Smart , they could have rebuilt ffxi made alot of the changes they made to 14 , "new" combat system updated graphics new starting zones. Advanced the timeline made it a TRUE steam punk style XI with all the zones redone.
    They could have scrapped and redesigned zones added the other areas as expansions ( and sold the game to people on ps2/pc as ffxi like you've never seen it). it would have been great, i mean they stole 1/2 the enemy models in the game from XI , they should have stolen it all used there new content to augment the old gave players who made the change over a big insentive, i.E a quest line that gave you the first 10-15 levels "free" at the end of it something like tracing back your ancestors travels that directly related to your XI character. * i could go on and on about things they could have done to make 14 good*
    (0)
    Quote Originally Posted by isladar View Post
    As far as I'm aware BG has always held the position of "We're not the *** Morality Police". People are welcome to express their opinions about third party programs on this site. However, we will, as stated, ban the *** *** out of someone trying to post links to said programs. And if people want to cry about Stan's guild program then they should probably start boycotting ffxiah. And excel.

  5. #35
    Player noodles355's Avatar
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    Quote Originally Posted by Camate View Post
    Howdy! As you have already noticed, Producer Tanaka has made a post in response to questions on the forum as to why we don’t see more posts from the producer on the FFXI forums.

    Thanks for the translation work, but I’d like to touch it up a bit^^ Otsukare Google-san.
    Hey Camate, do you think you could translate this one as well? We posted about it in the RNG forum, but got no response:
    Quote Originally Posted by Mocchi View Post
    昨日に続き、こんにちは。

    ※過去の投稿をご覧になっていない方は、ぜひご一読ください。

    昨日の投稿で、デコイショットの効果に少し読み違いが生じているようなので、もう少し詳しく説明します。

    デコイショット Lv95
    パーティメンバーの陰から遠隔攻撃をすると、敵対心を肩代わりさせることができる。
    効果時間:3分
    再使用時間:5分
    デコイショットの「一定量の敵対心」は、「割合」でも、「上限を設けている」わけでもありません。
    例を元に説明をします。

    • 狩人に「敵対心-」の効果がない状態で、デコイショットを使用した場合
      遠隔攻撃で250ダメージ与えた場合、加算される敵対心は250ダメージ分です。

      この時、狩人と対象PCに加算される敵対心は、以下のようになります。
      狩人:50ダメージ分加算
      対象PC:200ダメージ分加算
        
    • 狩人が装備などで「敵対心-20」の効果がある状態で、デコイショットを使用した場合
      遠隔攻撃で250ダメージ与えた場合、敵対心-20の効果により、加算される敵対心は200ダメージ分に軽減されます。

      この時、狩人と対象PCに加算される敵対心は、以下のようになります。
      狩人:加算なし
      対象PC:200ダメージ分加算


    上記例のように、狩人が敵対心-の装備などを意識することで、狩人自身に敵対心を加算させることなく、対象のPCへのみ、敵対心を肩代わりさせることが可能になります。(サイドワインダーなどの高威力のウェポンスキルに対しては、ステルスショットで大幅に敵対心を軽減させるなど、敵対心を意識した立ち回りがカギになると思います。)

    また、皆さんが懸念されている「肩代わりさせることができる敵対心の上限」は設けておらず、効果時間内であれば、敵対心を肩代わりさせ続けることが可能です。


    まとめると次のようになります。
    1. 狩人がアビリティや装備などによる「敵対心-」の効果を意識することで、自身に敵対心を加算させずに立ち回ることが可能になります。
    2. デコイショットの効果中であれば、何度でも敵対心を他PCに肩代わりさせることができます。
    3. 攻撃を行う度に、一定量の敵対心を肩代わりさせることができます。
    4. 肩代わりさせることができる敵対心の総量()に上限ありません。

    ※ 1回攻撃をすれば1回分、5回攻撃をすれば5回分の敵対心を肩代わりさせられます。
    (0)

  6. #36
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    Sep 2011
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    I wouldn't say no one is going to play 14, did you see those huge pages of notes? I would go as far to say it will be better than 11 once they get out of the recoding/revamping and finally get a stable game going and not one thats in flux.

    The question is, is the community going to be patient enough for that to happen?
    (1)

  7. #37
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    The post about Ranger seems to just be a really basic explanation about what Decoy Shot does and how it does that from back when the ability was newly born unto the test server. As usual, they explain stuff any idiot already knows like the effect of -enmity gear on enmity from damage dealt.

    I think the overly long bit in the middle addresses why they decided to make Decoy Shot not function with weapon skills. I don't expect that reasoning would be any more comprehensible with the community team's extremely competent translation than Google's nonsensical translation, sadly.

    There might be a useful tidbit buried somewhere in the minutia of the post, but I has a doubt.
    (0)

  8. #38
    Player Feynman's Avatar
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    Jun 2011
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    Feynman
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    Lakshmi
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    BST Lv 99
    Quote Originally Posted by azjazo View Post
    Well since they said they are practically remaking the game, It would be for the best, specially to keep the FLAVOR AND UNIVERSE of FFXI, the renaming of races was silly -.-, seeing how some technically very more diferent games share universes (Ivallice anyone?) one would think it was a no brainer keep the flavor a universe of online FF in vanadiel, plus there are some entire continents unexplored, so either deliver some mayor expansion to FFXI or make XIV into said expansion, but then again, Im no SE executive so I dont know whats on their minds, then you have this letter where FFXI team admints the lack of people working on FFXI atm, makes me a sad panda.
    If I'm remembering the state of things when the FFXIV announcement was made, the fear in the community was that FFXIV was going to "replace" FFXI. I think this directed a lot of their decisions. I think they deliberately avoided making it a FFXI "sequel". Not saying it was a good or bad call. It is what it is I guess.

    I do think there is a lot of good in FFXIV hidden underneath the mess of the interface.
    (1)

  9. #39
    Player Rearden's Avatar
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    Rearden
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    Lakshmi
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    That fear also came from a time when FFXI was at its lowest in terms of "fun" and enjoyable content. WotG didn't offer much of anything in terms of endgame stuff and a lot of people were getting banned. (Salvage, gardening, random autobans) Debate the bannings if you want, but plenty of people who didn't deserve to be banned were and it caused fear in people who knew this.

    Having XIV become what that was was something we didn't want. Excusing XIV's crappyness with that though is silly because it wasn't even a completed game and in fact all of those reasons we hated XI at the time are some of the reasons XIV sucks.
    (0)

  10. #40
    Player Feynman's Avatar
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    Lakshmi
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    Quote Originally Posted by Rearden View Post
    Excusing XIV's crappyness with that though is silly because it wasn't even a completed game and in fact all of those reasons we hated XI at the time are some of the reasons XIV sucks.
    Oh I'm not trying to use it as an excuse to defend FFXIV. I'm just saying I think there was a deliberate effort to NOT make it a sequel or spin off of XI.
    (0)

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