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  1. #71
    Player Abithra's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    Character
    Abithra
    World
    Shiva
    Main Class
    DNC Lv 99
    I actually like the idea of only one level 100 :x
    (2)

  2. #72
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Delvish View Post
    JT would not be removed because they have not been thus far.
    I think you mean JA.
    And go sub WHM or NIN and try to use Afflatus: Solace, Afflatus: Misery, Yonin, or Innin.
    You can't use them.
    Why?
    Because SE removed them from subjob use.
    (1)

  3. #73
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I doubt it would take a large amount of time for the Development Bros to balance things out for a level 100 cap rather than the planned level 99 cap, but I'm sure it would take some amount of time. They'll have to send an intern to fight the Flying Spaghetti Code Monster with armaments of a promise for less-miserable employment and some barely readable notes by former staff members after things go horribly wrong, after all.

    Even if it just takes one workday to make Super-Jump, Composure, & Associates not usable when subbed and two days to slay the Flying Spaghetti Code Monster that inexplicably appears, I'd prefer they spend those three workdays on something else.

    I'll happily welcome the 20 HP and MP, sub-job benefits, and slight level correction that I'll gain with level 100. I don't expect anything else that I wouldn't get with a level cap of 99 to come with it, though, so I'd just as soon the Development Bros. stick with their current plan.

    That, and gaining one level on a half-dozen to dozen sub-jobs will hurt my wiener. That's an awful lot of warping while someone else kills stuff for my Dominion Ops or Grounds of Valor pages.
    (5)

  4. #74
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Another vote to keep it at 99. I also do not trust SE's ability to balance the lvl 50 abilities.
    (1)

  5. #75
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Honestly, If RDM was to get Cure V, they would have to give it to PLD as well, considering the level range of cures. Doesn't seem right. RDM wasn't designed to be a main healer and we know this. We forced it into that position and neglected its enfeebling for years. SCH on the other hand should at least gain access to the spell.
    Except RDM learns Cures before SCH. SCH learns Cure spells at the same level that PLD does. So if anything RDM ought to get it before SCH. SCH could/should only have it during Addendum.
    (3)

  6. #76
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Ophannus View Post
    Except RDM learns Cures before SCH. SCH learns Cure spells at the same level that PLD does. So if anything RDM ought to get it before SCH. SCH could/should only have it during Addendum.
    Exactly!

    I don't know where people get it from that SCH should get it either first, or be the only one to get it when they learn it quite a few levels later than RDM.
    (1)

  7. #77
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    f it all, level 100 or die. Classic action
    (3)

  8. #78
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,089
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I'd like to see the cap remain at 99 myself. There are too many balance issues with raising it to 100
    Balance issues that are easily addressed by restricting/nerfing certain abilities on subjob, as they have in the past. Balance argument holds no water.

    At level 100, easy prey to 75 mobs should STOP FARKIN AGGROING.
    (5)

  9. #79
    Player Miroku_Asura's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Miroku
    World
    Asura
    Main Class
    WHM Lv 99
    I say 100.
    (3)

  10. #80
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Level 100/50 please, and unlock the exclusive abilities for nin and whm so we can use them when subbing those jobs. In case of imbalance, just reduce the effectiveness of them. Afflatus solace/misery could be kept as strong as it is though, the only thing that would do would be to make rdm and sch more viable healers.
    (3)

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