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  1. #1
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Hey guys, pld should get Flashga!
    (0)

  2. #2
    Player Yukichibi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    103
    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    The same thing but allowing shield proc to reduce damage of people behind the PLD would be cool and not overpowered.
    The PLD reduce the damage people behind him took, by shield blocking them.
    (2)
    30/05/2004 PLD - PUP - COR - SCH

  3. #3
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    I like that Yuki. Proc rate would depend on the PLD's shield/skill, and the player with hate would still take SOME damage.

    Still, I like the idea of the PLD "throwing himself in the way" to take the damage. He'll take damage, cure himself, and hopefully reclaim hate before the DD dies.

    Old School "hold back or you'll get hate and die" among DDs was boring. With a tool like this and a good THF, DDs can have a good time, PLDs can be more effective, and mobs still go down quickly.
    (0)

  4. #4
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I wasn't referring to the cover idea, but the break hate cap idea.
    (2)

  5. #5
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Mirage View Post
    I wasn't referring to the cover idea, but the break hate cap idea.
    I concur. If PLD gets a higher hate cap than other jobs, it should be by just 1, not 25%. This means that if the PLD uses invincible and isn't taking any magic damage, he'll hold hate the full time, but if he/she's a gimp PLD they aren't going to hold hate forever. Hate will still bounce around every time the PLD takes some damage, but not every time each other person hits the mob. This will make the likes of slow, blind, para even more useful as well.
    (1)

  6. #6
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    I am of the opinion that a Paladin should function like a walking shield, extending their defensive capabilities to their allies while providing support and functioning as the group's anchor. Abilities like Provoke made sense years ago but as the game has moved further and further away from the tank and spank formula, Paladins need to be able to utilize their shield and heavy armor in some way, even if that isn't centering attention on themselves. Being able to shove themselves in the way of incoming blows and forcing enemies to attack them instead by way of a job trait or however the devs decide to go about that would go a long way toward getting them back into the game. Hell, I know I'd be leveling mine again instead of sighing heavily each time I get a new tank piece and tossing it into storage.
    (2)

  7. #7
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I like this idea. The concept of tanking has gone unused/unlearned for too long and this trait would be good for the job by calling on players to be more active in defending fellow party members when hate goes crazy. Such a job trait would cause me to put aside my support for raising the enmity cap for Paladins since the job can fulfill its job more reliably.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  8. #8
    Player Kaiichi's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    I've always wanted to see an Auto-Cover for saving party members within red HP. Doesn't have to be 100%, but would make for a sweet job trait.
    (0)
    Warning: You have the right to remain silent. Anything you do or say will be misunderstood, misworded, misquoted, and then used against you. For this is the law of the interwebs.

  9. #9
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    If any of you are watching the anime Log Horizon The tank in that show has a move called Anchor Howl. It basically forces everyone to attack the tank for a set amount of time, if any player gets to the top of the hate list and the mob goes to attack, the tank gets a free backstab at it.
    (0)

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