All the set bonus achieves, is that as a mob readies a big tp move or spell, a whm (or 2) start to cast cure 5 to keep your HP up and... they cure you for 0, because you absorbed the damage. Nice one. If only that could happen more often!
All the set bonus achieves, is that as a mob readies a big tp move or spell, a whm (or 2) start to cast cure 5 to keep your HP up and... they cure you for 0, because you absorbed the damage. Nice one. If only that could happen more often!
Reminds me of the days when I got crap on DNC for out curing a mage.
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