You people can't just "wait until SE changes it" you need to voice your opinion and get them to tell us something. If we all start threads about this or post here then they will be forced to do something.

The Alexandrite was always the hardest part of the time management test that is Duties, Tasks, and Deeds. I get that you don't have as much of the population doing salvage anymore but then again it is easy enough to just keep spamming Salvage for more alex. Also if we end up being able to augment Salvage gear and need 15/25/35s to break down into tatters you might see a lot of people doing salvage again and with that lower alex prices.

If you have friends/your LS see if they would be willing to do some farm runs and offer to buy the alex off them at a reasonable price.

I do agree that a lot of the mythics aren't as powerful as other options (then again a lot of the mythics weren't too impressive compared to relics at 75), but making them easier to obtain isn't a good fix for that. I was annoyed that they made the T4 ZNM drops 100% as that makes finishing up mythics a lot easier (Tyger can go die with its old trigger drop rate).

With the changes to dynamis, relics are going to become a lot easier to obtain now so if you need a quick/easier trophy piece go for emps or relics. It is nice that (at least for now) something in this game isn't a cakewalk and actually takes some time/effort to obtain, even if the reward isn't exactly the best option in the game.
lol seriously? Most Mythics are terrible compared to their Empy/relic counterparts, why does Dynamis get to rain currency (less so after recent update, but still) while alex is completely restricted? If you read the OP, you get maybe 70ish alex a run on average, only farming the same zone for the most part. GL getting two other real people to farm the same zone with you over and over and over until you're done, even after they have capped gear. It still takes 10 months+ only farming alex at 70+ a day. The weapon isn't worth the time, they need to adjust it.