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Thread: Alexandrite V2

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  1. #1
    Player Draylo's Avatar
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    Alexandrite V2

    Another Alexandrite post incoming!

    Currently, on my server at least, buying Alexandrite is really hard. There is almost never a supply and there are an obscene amount of people upgrading mythics (at least 10+ other people that I know of) and trying to buy whenever they can. The price for Alex has risen to ridiculous amounts, people are now selling for 17~20k each and are actually being bought by the JP community. This is a problem because the effort required to create these weapons is not even close to the reward you are given. A lot of these weapons (with a few being an exception) are severely underpowered compared to their Empyrean or Relic for the weapon type. Let's do a breakdown of what it costs currently with these new prices and current prices:

    Current price (10,000 per Alexandrite)
    = 300,000,000 gil to complete.
    New prices (17,000 per Alexandrite)
    = 510,000,000 gil to complete.

    Those prices can obviously be brought down by spamming the lovely and FUN event called... Salvage! For just 1 hour and 30m of your time you can repeat the same monotonous event OVER AND OVER for 70~150 alex a run! That way it can take you over 10 months just to complete this weapon.

    10 months to complete a weapon that doesn't perform on the level of a weapon that takes two weeks or less to make.

    Possible solutions:

    1. Make Mythic weapons require less Alexandrite
    2. Increase the supply of Alexandrite through other means than Salvage (Nyzul Isle if they are planning to adjust it for new level increase)
    3. Make Mythic weapons actually worth the price tag/time investment.

    Also I see the other thread was locked, I don't understand why you can't have Alexandrite turned into pieces of 100 like currency so you can save inventory space. Or you could change the stack from 99 to 999 or something.

    Thanks.
    (12)

  2. #2
    Player Aarahs's Avatar
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    Mar 2011
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    Windurst
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    Character
    Aarahs
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    Quetzalcoatl
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    DRG Lv 99
    If it's so "underpowered" then why are you bothering to make one? One of the joys of supply and demand.
    (2)

  3. #3
    Player Draylo's Avatar
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    Quote Originally Posted by Aarahs View Post
    If it's so "underpowered" then why are you bothering to make one? One of the joys of supply and demand.
    I want to, that is reason enough.
    (4)

  4. #4
    Player Vortex's Avatar
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    Mar 2011
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    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    The obvious solution is they would have to make salvage more desirable, so people actually want to do it.
    (6)
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
    -_-....

  5. #5
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    Reposting, for great justice.

    Quote Originally Posted by Sotek View Post
    I do hope that if you took the time to lock my thread, you took the time to take the OP to the devs, SE.

    Simplest solution I can think of for Alexandrite is to turn it into a points reward system like Cruor, lets say Remnants Tokens. That way rather than Alexandrite being a competitive element of Duties, Tasks and Deeds, it becomes something you can do as a team. Obviously Alexandrite would already be left in the game and we'd all be stuck with stacks upon stacks of worthless stones, unless SE adds an option to Zasshal (or Ghanraam) to trade Remnants Tokens for Alexandrite. You'd still be in competition with others to buy from Bazaars, but at the very least you can triple your Alexandrite drop rate per run.

    Just to flesh it out a bit more (and repost my stacking system which has pointlessly been locked):
    -Every mob in Salvage drops ~100 Remnants Tokens, Gears/etc. ~150, NMs ~250, zone bosses ~500.
    -Every 100 Tokens can be traded to Zasshal for 1 Alexandrite.
    -100 Alexandrite can be traded for a 100 piece Alexandrite.
    -Every 10,000 Tokens can be traded for a 100 piece Alexandrite.

    With that, every Salvage run would earn you alone about the same 70 Alexandrite average, but every individual earns that same amount. The Salvage aspect of the quest becomes a collaborative effort like the rest and the amount of Alexandrite in Bazaars should at least triple. If you have friends simply helping you with Alexandrite, you earn at least 210 Alexandrite a run, if not you're earning what you currently get before splitting. A win win situation, no?
    It still wouldn't remove the fact that the Alexandrite section is ridiculously disproportionate to the rest (150,000 Nyzul tokens needed, 3,000,000 Remnants tokens...), but it's the best I can come up with for what they've already given.

    So, SE, feel free to lock and ignore this now.
    Obviously numbers there are just there for simplicities sake, if something like this were to happen, I'd expect an increased yield per run, rather than it remaining the same. And I think I mentioned it in a later post, but I'd keep Alexandrite drops and coin purses in place too. Salvage gear +1 places along side this would be perfect as well. People would be doing Salvage for the gear they never got, for the +1 items and for Mythic. At the very least supply would sky rocket, at this point I could care less about the price, I just want to see some Bazaars that actually stock the damn stuff.
    (2)

  6. #6
    Player Draylo's Avatar
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    Yeah there really is almost nobody selling them. Good ideas though.
    (0)

  7. #7
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    Ichor to alex. I suggested it in the einherjar thread. Really nothing to use ichor on now @95, other than the eyepatch.
    (1)

  8. #8
    Player nitsuj's Avatar
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    Mar 2011
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    Character
    Framerate
    World
    Fenrir
    Main Class
    SMN Lv 99
    bump for visibility.

    @14,000/30,000
    (0)

  9. 10-03-2011 12:22 PM
    Reason
    Nevermind!

  10. #10
    Player Draylo's Avatar
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    We can't let this dieeeee. Cmon people, I know 50 billion people are doing mythic.
    (0)

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