I do hope that if you took the time to lock
my thread, you took the time to take the OP to the devs, SE.
Simplest solution I can think of for Alexandrite is to turn it into a points reward system like Cruor, lets say Remnants Tokens. That way rather than Alexandrite being a competitive element of Duties, Tasks and Deeds, it becomes something you can do as a team. Obviously Alexandrite would already be left in the game and we'd all be stuck with stacks upon stacks of worthless stones, unless SE adds an option to Zasshal (or Ghanraam) to trade Remnants Tokens for Alexandrite. You'd still be in competition with others to buy from Bazaars, but at the very least you can triple your Alexandrite drop rate per run.
Just to flesh it out a bit more (and repost my stacking system which has pointlessly been locked):
-Every mob in Salvage drops ~100 Remnants Tokens, Gears/etc. ~150, NMs ~250, zone bosses ~500.
-Every 100 Tokens can be traded to Zasshal for 1 Alexandrite.
-100 Alexandrite can be traded for a 100 piece Alexandrite.
-Every 10,000 Tokens can be traded for a 100 piece Alexandrite.
With that, every Salvage run would earn you alone about the same 70 Alexandrite average,
but every individual earns that same amount. The Salvage aspect of the quest becomes a collaborative effort like the rest and the amount of Alexandrite in Bazaars
should at least triple. If you have friends simply helping you with Alexandrite, you earn at least 210 Alexandrite a run, if not you're earning what you currently get before splitting. A win win situation, no?
It still wouldn't remove the fact that the Alexandrite section is ridiculously disproportionate to the rest (150,000 Nyzul tokens needed, 3,000,000 Remnants tokens...), but it's the best I can come up with for what they've already given.
So, SE, feel free to lock and ignore this now.