Native stun would be amazing. I'm not sure it would be balanced, but it would be awesome to have.
Native stun would be amazing. I'm not sure it would be balanced, but it would be awesome to have.
I'm more of a mind of something RDM native that isn't fully preventative of TP moves.
Stun stops an action, and as soon as it ends, it can just try again. That's why Chainspell Stun is so necessary in some situations, and mobs who do multiple TP moves in a row can get quite annoying.
I'd prefer an ability that sort of sweeps the legs out from under the monster and force it to loose its TP for a reduced or even zero effectiveness, more akin to flash in that regard, where you can watch a lower NM completely whiff a powerful TP move, but I would like to see that applied magically as well as physically.
A tp drain spell that works like Bio or Dia would be nice, or maybe something that just nerf's the actually gain from damage or strikes altogether would be great. Problem is, this is rdm. Will probably end up with a increase food duration spell next.
Tyrantsyn, now that you mention it, SE might just implement it. lol
Well it would be nice to slow down the digestion rate so we could sneak in our ciggerettes.
Poor choice, since BLM has to choose between the AM2s. Wasn't so much of a problem for BLM until voidwatch procs and SE (in their infinite wisdom) included meritable spells as procs, so now every BLM has to get every spell then chooose what to spend the last 4 merits on.
Giving both RDM and BLM an extra 6 merit points to spend in this category would be the same as giving us all of the spells through scrolls, and changing the merits to potency/duration. Either of these choices are acceptable IMO.
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