I'll agree and disagree with this post. There were many things I did not like about Classic Dynamis (low Relic armor drops, absurd monster distribution in certain places, and artificial rarity of 100 drops that discouraged the majority of players from even thinking about building Relic weapons/shields/instruments being chief among them), but I enjoyed the experience and the armor, for the most part, made it a worthwhile trip.
Were Dynamis anything close to being like Salvage, I'd have never even tried it. Repeating the same event over and over and getting nothing done is no more "hardcore" than running headfirst into a brick wall repeatedly and expecting it to crumble the next time around. The caliber of gear involved isn't and wasn't THAT important for me.
Any game should ultimately be played for fun and that goes for MMOs, too. Wanting to be the best at what you do in game is fine, but at what point does it come at the cost of enjoyment of the game itself? It has become more than obvious over the years that Mr. Tanaka's way of game development was counterproductive and gave players little to no reason to go for the best items (some of you can attribute this to laziness all you like, but I wonder if the reflections in your mirrors would believe that, much less anyone else). Abyssea was a reaction against this carrot-in-front-of-a-treadmill approach to gaming and people breathed a cathartic sigh of relief when Visions was released. The only people that were griping were those who rode bandwagon jobs and lost their excuses for excluding other jobs from various activities. Regrettably, S-E listened when Scars and Heroes arrived, but that's a different topic.
This update really makes me uneasy about the final stretch of this game. I've said that limiting scrolls that certain jobs need to event drops was an invitation to HNM LS people to jack up prices to the moon and beyond. I can only hope that S-E's ears aren't only tuned in favor of the professional endgamers who want the game to be only about them.


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