The OA2-3 does actually but Relic damage does not.
↓ Trolling sapling ↓
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Responding to the original topic.
I'm disappointed that SE does not seem after all to have learned the main lesson of the Zilart and TOAU relic systems. Tying the acquisition of relic weapons to an insane gil chase encourages the worst kinds of pathologies: RMT, fish botting, monster monopolization, racketeering, LS bank stealing, and scams of every kind.
The Empyrean relics up to stage 90 are exactly like a relic system should work: cooperative quests plus an item collection task that can and must, due to the ex nature of the items, be personally completed, with minimal constraints from competition.
But now we're back to the failed design philosophy of you must make ridiculous amounts of gil in order to buy control of much of a server's supply of a scarce resource, and whoever is best at acquiring gil, whether by ethical or unethical means, wins.
Worthiness by wealth- it didn't work for the Zilart relics, and it won't work now. It will just bring out the worst in everyone. Stop the insanity SE - keep Empyrean upgrades as reasonable as they were from 75 to 90, and balance the other two relic systems by increasing the drop rates of ancient currency and Alex by a large factor.
Last edited by Eth; 09-28-2011 at 07:09 AM.
Last edited by MarkovChain; 09-28-2011 at 08:00 AM.
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