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  1. #21
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    You know what I see here with this 1500 metal plate trial? I see SE throwing their arms up in defeat with relics/mythics because they don't want to rewrite their coding or whatever the hell is so hard and difficult about changing stats on 8/9/whatever year old items, and are just going with Empyreans being the new hardcore ultimate weapon. That's what I see when they want you to hunt down 1500 drops that are a super pain in the ass for drop rate. Good luck with just 500 people owning a lv95 in the next 5+ years.

    Not that not owning a 95 and eventually a 99 will be the end of the world. But still. Even with a "high" drop rate it's going to take awhile to complete this trial. Most people I've seen to comment on the whole empyrean vs relic issue seem like they would be okay with empyrean weapons being better than relics if they were harder to obtain. They didn't seem to have any problems until they learned they can just team up with an alliance and speed through them. Well, now they are harder. Much harder. It might not be the base quest, but it still counts on the way to the 99 march. 90 alone is already a pretty big road block for most people. We saw the considerable difference in the census. Empyreans are getting harder with the 85 looking to be the casual version. Empyreans being the new hardcore weap of the bunch is sounding about right to me.

    Also I guess it could come back to the whole idea that they are time sinking us to death on voidwatch because there is jack crap lined up for content anytime soon. Who knows. But I know not a damn soul is paying 5 mil for a plate. I haven't even seen one in a bazaar yet.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  2. #22
    Player Erics's Avatar
    Join Date
    Jul 2011
    Posts
    72
    Character
    Erics
    World
    Asura
    Main Class
    BLU Lv 99
    Didn't relics get a major boost from 90 to 95 as well? I heard the 2-3x dmg proc rate was increased from about 8% to 20%. I am not sure, I am just going by what other relic owners told me. If that's the case, as easy as their trial was, our empy's aftermath better have an increased proc rate. 1,500 items, in my opinion, gives us a reason to say "Empys are just as hard as relics now." We deserve a hidden effect, additional effect, etc. That's just how I feel but oh well. :\ I am close to my 90 empyrean and started doing VW with my LS. Since then, I have yet to see a heavy metal plate be received by anyone in my LS....
    (2)

  3. #23
    Player uptempo's Avatar
    Join Date
    Jul 2011
    Posts
    76
    Character
    Uptempo
    World
    Sylph
    Main Class
    WAR Lv 99
    Empyreans were incredibly overpowered at 85 and 90 of course they arn't going to get any more hidden boosts, that been said im sure this 1500 will get lowered or more places were the plates drop added in either a mini update or the next major one.
    (1)
    Htid!

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Incredibly overpowered for... roughly ~5 jobs, in 3 add-ons? Aside from most of the weaponskills have horrid mods relic/mythic got a nice increase at 95, it isn't like at 75 were normal weapons were only slightly below them, short of having relic/mythic/emp I don't think any other weapon without a unique added effect comes close to them now (unless in mythic's case, you can't keep aftermath up or as mentioned above, the weaponskill is completely useless).
    (0)
    Last edited by Neisan_Quetz; 09-26-2011 at 09:40 PM.

  5. #25
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    I'm just going to throw out that with COP Dyna release, farming an Empyrean in a Duo/Trio is now more time consuming and than farming a Relic to loan stage.

    Relic takes more days, but not more effort.
    (5)

  6. #26
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Time required to farm:
    Relic: At 100 currency per hour with some added time for attestation/fragment, Relics take about a week of playtime to complete. This is mostly done duo, so it's about 2 weeks playtime (~340 mahours unless you dualbox).

    Empyrean: I've heard estimates as low as 3 Heavy Metal plates average per Tier 3/4 Jeuno path NM with capped lights and a full alliance. Assuming each fight takes 30 minutes (including gather time/etc), you're looking at 4,500 manhours (27 weeks playtime) to complete one Empyrean from 90 to 95. Even if you average 5 per Voidwatch NM, you're looking at 2,700 manhours (16 weeks playtime).

    Mythic: If you average 70 Alexandrite per 90-minute run (which is high on the Alex and low on the time) with three people, you'd expect the Alexandrite stage of a Mythic to take about 2,000 manhours (11.5 weeks playtime).

    Demand for the level 95 version:
    Relic: They're still nice for some jobs, and a lot of people have "owning a relic" as one of their long-term goals.

    Empyrean: Many people have level 85 versions. Fewer people have level 90 versions. There are still more level 90 Empyreans than relics and mythics combined. The demand is high even if people don't value the extra stats on the 95 Empyrean version purely because of how many Empyreans there are in circulation.

    Mythic: DD-Mythic have long been seen as jokes. This perception really should have changed in the last few patches, and realistically now mythics are the best DD weapons for many jobs, but the demand is still relatively low due to the formidable requirements for the 75 version.

    So yeah, the easiest level 95 "special" weapon to get by far is a relic. Empyreans take many more man hours to complete to 95 than Mythics, but Voidwatch is current endgame and Salvage is not. People would do Voidwatch even if Heavy Metal Plates don't drop there. People mostly farm Salvage for Alexandrite. The problem is actually going to be when Voidwatch is no longer endgame, because there's no way to lowman farm Heavy Metal Plates.
    (8)

  7. #27
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    If I farm bastok I do 275 coins a run with 2+ mules. You should get more with cop since its possible to target JA only mobs and switch camps every 20 minutes. I tried buburimu and got ~70 during a 20min window of JA procs. So if everything is perfectly runing, say it takes total of 20 minutes to farm TEs+ total time to move to the next camps, you're looking at maybe 5x70=350 coins, but with 3 different types. In the end you'll have to sell some so idk if it is really "much" faster. Good if you need all three types really.

    With that voidwatch crap I concluded that SE will just never succeed at balancing the game back.

    Their solution to job balance is: come up with an event where you need the most variety of jobs to succeed ( VW's fail proc system). Right people will not complain that their josb sucks, because its needed to proc in VW... oh wait, it still sucks.

    Their balance to relic vs mythic vs empyream: people expect them to lower mythic requirements, and boost relic's powers to empy's power. SE solution: make relic still suck, make mythic less suck, [ both beeing inferior to lv 85 empys in many cases...], make empy still #1 but give them a requirement 3x harder than mythic. lol.
    (3)

  8. #28
    Player Erics's Avatar
    Join Date
    Jul 2011
    Posts
    72
    Character
    Erics
    World
    Asura
    Main Class
    BLU Lv 99
    With all this said.. I really want empyreans to get a nice boost then ... As was mentioned, Empyrean Weapons were only overpowered in abyssea.. Go outside, They are no longer "the girl next door," in a bunny outfit.
    (2)

  9. #29
    Player uptempo's Avatar
    Join Date
    Jul 2011
    Posts
    76
    Character
    Uptempo
    World
    Sylph
    Main Class
    WAR Lv 99
    I think your kidding youself if you think they are going to get a boost the odd on them is from 30% to 50% depending on tp what do you want it to be 75-100 % lol.
    (0)
    Htid!

  10. #30
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Byrth View Post
    The problem is actually going to be when Voidwatch is no longer endgame, because there's no way to lowman farm Heavy Metal Plates.
    I think thats the problem. I honestly dont think people will spend more than a few months farming VW because of how terrible an event it is: first an event requiring 18 to succeed, not because the mobs are hard, but because they have instant death TP move ( thuse needing more than just one tank+ healer + few dds) and due to the bad proc system, and because the thing you are after will never drop with capped lights... Second the gear are sidegrades at best , in most case situational and totally not worth the effort, efect a few exceptions. For those reason people will switch focus soon and HMP will become rare. Just my opinion but I don't think people will do VW after the dynamis+2 armors are introduced [ here I'm optimistic and expect +2 to be good lol..].

    No VW is not an elite event. No VW is not hard. The only difficulty in vw is gather 18 people with a half brain functionning. Throwing people and a mob was never anything hard. Players require "hard" content and SE came up with 18 man content, giving it parameters ( proc system) that nake low manning useless. They think hard= need more people. They could use their imagination and make hard- yet 6 manable- content, but they chose the easy way. I personally refuse to do anything with more than 6 people. The days of old dynamis LSes are over and they sucked. I don't want that back.
    (6)

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