Last edited by MarkovChain; 09-28-2011 at 08:00 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
The calculations were implicit rather than explicit, but what he stated regarding the kila is more or less correct.
I'd mainly disagree on the dDex issue, since thf should have a fairly respectable amount of dex in gear nowadays (+30 dex from the usual 4/5 AF3+2 setup plus Rajas), and thus should easily be in at least the 30-40 dDex range. As such, "best case" (which is what he claimed) would be something like +10% crit rate (going from ~15% to 25%), which is pretty huge.
THe NQ version of Coruscanti has Crit + 4% so I think it's a good assumption that ODSD is better than Crit+4% mathematically, if SE knows anything.
The OA2-3 does actually but Relic damage does not.
↓ Trolling sapling ↓
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Responding to the original topic.
I'm disappointed that SE does not seem after all to have learned the main lesson of the Zilart and TOAU relic systems. Tying the acquisition of relic weapons to an insane gil chase encourages the worst kinds of pathologies: RMT, fish botting, monster monopolization, racketeering, LS bank stealing, and scams of every kind.
The Empyrean relics up to stage 90 are exactly like a relic system should work: cooperative quests plus an item collection task that can and must, due to the ex nature of the items, be personally completed, with minimal constraints from competition.
But now we're back to the failed design philosophy of you must make ridiculous amounts of gil in order to buy control of much of a server's supply of a scarce resource, and whoever is best at acquiring gil, whether by ethical or unethical means, wins.
Worthiness by wealth- it didn't work for the Zilart relics, and it won't work now. It will just bring out the worst in everyone. Stop the insanity SE - keep Empyrean upgrades as reasonable as they were from 75 to 90, and balance the other two relic systems by increasing the drop rates of ancient currency and Alex by a large factor.
Last edited by Eth; 09-28-2011 at 07:09 AM.
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