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  1. #91
    Player Eth's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Lileth
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Yes slap everyone who spent 3+ years upgrading a relic or mythic in the face.
    I'm not.Those people who had their relics for years had their reward. They derived status and enjoyment from their relics for all this time, and I'm going to go out on a limb and say it was the best years that FFXI had.

    FFXI is a dying game now. Slowly dying, but dying. Back in '05, the idea of starting a quest that you would only finish in '08 made sense, because the best days were yet to come, and the large investment of time made a certain sense.

    But now, you want people to start an upgrade project the fruits of which they might see by 2014? FFXI might not even exist by then anymore. Get real. The game is fading, and you might as well let people enjoy the content for which they're paying while it still exists.

    The existing relic holders will just have to confront reality, because their achievement was never real, and will fade into digital oblivion one way or another.
    (5)
    Last edited by Eth; 09-28-2011 at 08:31 AM.

  2. #92
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Eth View Post
    I'm not.Those people who had their relics for years had their reward. They derived status and enjoyment from their relics for all this time, and I'm going to go out on a limb and say it was the best years that FFXI had.

    FFXI is a dying game now. Slowly dying, but dying. Back in '05, the idea of starting a quest that you would only finish in '08 made sense, because the best days were yet to come, and the large investment of time made a certain sense.

    But now, you want people to start an upgrade project the fruits of which they might see by 2014? FFXI might not even exist by then anymore. Get real. The game is fading, and you might as well let people enjoy the content for which they're paying while it still exists.

    The existing relic holders will just have to confront reality, because their achievement was never real, and will fade into digital oblivion one way or another.
    As a relic holder of old I had no problem at all with a questable ultimate weapon. I did have a problem with the balance issues it caused but aslong as emps and relics ended up on the same level at 99 I did not care. You are absolutely right. I got my moneys worth out of my relic long before emps even existed. I was also excited to be able to get top tier weapons for all my DD jobs with a little effort. Now I will have to stare at at least 3 incomplete weapons until I decide to quit the game over something else insane that this Tanaka led dev team comes up with.
    (3)
    ↓ Trolling sapling ↓

  3. #93
    Player
    Join Date
    Mar 2011
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    319
    Quote Originally Posted by MarkovChain View Post
    And your philosophy is to use the the current jobs that don't suck (WHM) to farm gears to those that suck (SCH,RDM). In the end of the day, with better gear, sch is vastly inferior to WHM, period.
    Gear being good is independent of whether the class that can use said gear is good. A DRG-only piece with 10% Haste and 50 ATT is a good piece of gear even during the lolDRG era.
    (2)

  4. #94
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Quote Originally Posted by Eth View Post
    I'm not.Those people who had their relics for years had their reward. They derived status and enjoyment from their relics for all this time, and I'm going to go out on a limb and say it was the best years that FFXI had.

    FFXI is a dying game now. Slowly dying, but dying. Back in '05, the idea of starting a quest that you would only finish in '08 made sense, because the best days were yet to come, and the large investment of time made a certain sense.

    But now, you want people to start an upgrade project the fruits of which they might see by 2014? FFXI might not even exist by then anymore. Get real. The game is fading, and you might as well let people enjoy the content for which they're paying while it still exists.

    The existing relic holders will just have to confront reality, because their achievement was never real, and will fade into digital oblivion one way or another.
    Um... people still play Everquest.

    FF11 might not ever be a top tier mmorpg again, but it is hardly headed for "Oblivion."
    (1)

  5. #95
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Eth View Post
    But now, you want people to start an upgrade project the fruits of which they might see by 2014? FFXI might not even exist by then anymore. Get real. The game is fading, and you might as well let people enjoy the content for which they're paying while it still exists.
    MMOs do not have to fade away, CCP has shown this with EVE Online. With regular technology updates and content releases an MMO can increase it's subscribers over the years, EVE has proven this.

    FFXIV isn't going to be the successor to FFXI. It has already failed, SE just won't face up to this. FFXI players aren't going to suddenly like it and switch over en mass because we see it for what it is, a bland watered down copy of Vana'diel populated with bland less interesting versions of Vana'diel's races. It's not just the game that keeps us in FFXI, it's the world. And non FFXI players simply don't care about it because it's not WoW.

    FFXI still has more subscribers than Warhammer and Age of Conan combined. It is not on death's door yet and if SE were to update the game's technology and relaunch it with a new expansion and a large advertising campaign it's decline could be turned around.
    (3)
    Last edited by Atomic_Skull; 09-28-2011 at 01:27 PM.

  6. #96
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
    Posts
    666
    Actually, if XIV had the amount of content XI does and the interface was client side, I'd drop XI like a bad habit.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  7. #97
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Elexia View Post
    Actually, if XIV had the amount of content XI does and the interface was client side, I'd drop XI like a bad habit.
    Mithra > Miqo'te

    FFXIV's version is a bland copy of the FFXI original. Much less visually interesting. They're basically just human women with cat ears and tails, unlike mithra who actually look like cat people.
    (0)

  8. #98
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    This update was ingenious, hopefully 99 is similar. It justifies it actually being classed as the same as Mythics ad Relics.
    (0)

  9. #99
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    I love reading all the QQing from the tards when something comes out, then pointing out how retarded they were after a while.


    Remember when abyssea came out and all the retards whined about how bad it sucked and it was useless and a waste of 10 dollars?

    That's how the 95 Emp weapons are. In a few months or a year, Plates will be pretty cheap and people will forget about this.
    (0)

  10. #100
    Player scaevola's Avatar
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    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Suirieko View Post
    You know, when SE said that they would be balancing the Mythic and Relic completion rate to the Empyrean, I thought that they would adjust the drop rate of currencies and Alexandrites, and I had a feeling that I Would be wrong, and I was really, REALLY hoping that I was right.
    This would have actually been totally 100% reasonable, but the damage has already been done. Making 95 empyreans really painful to get solves nothing because the big jump in power comes at 85. You'd have to make the Abyssea stages much more difficult if you wanted to establish parity, but I'm not even sure moving the 80 and 85 stages from 50 items to 100 would really fix the problem. But then, I'm not sure "make it way easier for everybody to be super powerful relative to content in the twilight hours of a PvE game" is a problem that really needs fixing anyway.
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

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