I know in your head you make sense, kristal but in reality your reasoning is quite flawed. Why do anything in FFXI when there are alternatives? I could drag out dat files are various gear that give BLM MAB and MACC, or INT and say..why have staves for them? Or bring out gear for Summoners that lowers pet costs and so forth... The point of trial is to strengthen weakness of certain areas in weapons and play styles.

Enspells from both tiers are "weak" are haven't been adequately addressed. Sure, there a piece of gear that could give a bonuses. But adding +7 and an additional gear haste isn't what I was going for.

As an aside maybe, separate elemental trialsmfor each Enspell more appropriate? After all summoner and blmmhave to focus on particular elements for each path?