Main problem is however fail the merit spells are, they're all potential triggers for voidwatch. Including all the San spells, all 6 AM2 spells and all the RDM meritable ones. This forces you to get at least 1 merit in all of them anyway.Limiting RDM and BLM spells is a joke.
Yes, unique JA's/Traits I can agree on, but doing it to spells is out of order. Especially when you consider the merit spells is basically the only thing that separates RDM enfeebles from a WHM, BLM or SCH, and each spell is RUBBISH unless fully merited.
Exactly the point, this system makes unique spells impossible as you need 'em all. Therefore they should allow you to at least be able to put 1 in each and do 5/5 on at the minimum 3 of the spells.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |


Reply With Quote