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Thread: Third Tier

  1. #101
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by Prothscar View Post
    BLU:T3 Merits:
    Azure Acumen: Grants TP from every spell cast, equal to 5% of the MP cost. (+3% per merit)
    Containment: In an attempt to contain your bestial abilities, you lose control. The power of the next physical spell cast is multiplied by 5% in addition to an accuracy bonus 5 per merit.
    Relapse: The beast inside hungers. You gain the ability to drain TP, HP or MP with each physical spell for 30 seconds (+5 per merit) up to a total of 5% of the damage done.
    Alienation: Your powers have torn you apart from the social structures of the world. When you are not in a party or an alliance, you gain an accuracy, attack and critical hit rate bonus (5% -> 2% -> 1% -> 1% -> 1%).
    From what Camate was saying, the T3 merits will be enhanements to the original 2 hour. Your suggestions are more likely to be part of the 'revuise T1/T2 merits'.
    (0)

  2. #102
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    If it's true that T3 merits deal with 2hours, someone needs to walk up to every dev and slap them with the back of a glove
    (5)

  3. #103
    Player Glacont's Avatar
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    Aug 2011
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    San d'Oria
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    88
    Quote Originally Posted by Camate View Post
    Here is a revised order of test server implementation:
    1. Raise the level cap to 99
    2. Raise the maximum limit for merit points
    3. Adjust merit points groups 1 and 2
    4. Add new two-hour abilities
    5. Add merit points group 3

    We will let you know once we finalize all of the details.
    1) and 2) Good, I am sure alot of Gamers have been looking forward to that.
    3) It will be interesting to see what You will do under this sub-heading.
    4) I only have one issue against an extra 2hr and that is the shared timer. To give everything you've got, once more, after exerting a mass amount energy has been carried out many times in our history; be it sports or war. Everyone has their own way of describing this burst of Adrenaline. In high school, I called it getting your 'Second Wind'. (Not being sarcastic. If I came off that way I appologize). Perhaps an adjustment can be made. If You use both 2hrs, within the time frame of One hour, you are reduce to a weaken state. Which does make sense, because in real life if you do go all-out 'twice', You should be tired. This maybe an option if game balance is what you seek.
    5) The very reason why the thread is created. Will any of the ideas that's been discusss be implemented? The Dev Team have ample amount of data to pick and choose from per job class.

    Once again, Thank You for reviewing everyone's post.
    (0)
    Last edited by Glacont; 11-07-2011 at 10:35 PM.

  4. #104
    Player hiko's Avatar
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    Mar 2011
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    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    SAM:
    meikyo shisui
    1) WS get chance to crit (20% per merit)
    2) regain (4-5TP/tic per merit)
    3) SC bonus
    (1)

  5. #105
    Player hideka's Avatar
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    Mar 2011
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    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    heres a totally off the wall sugestion.... make T1 merits Xfer when sub jobbed. this would open up a whole new world for people. Keep T2 & T3 exclusive and make them what will further define that role.
    (1)

  6. #106
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by hideka View Post
    heres a totally off the wall sugestion.... make T1 merits Xfer when sub jobbed. this would open up a whole new world for people. Keep T2 & T3 exclusive and make them what will further define that role.
    This isn't a bad suggestion, I can't think of any T1 merits that would really be overpowered beyond merited store tp.

    If not, make a merit category specifically for when you set the job as a sub. (Honestly I can't imagine it being THAT much work making merits, specially when they are as simple as "Double Attack +1~5%"
    (0)

  7. #107
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by hideka View Post
    heres a totally off the wall sugestion.... make T1 merits Xfer when sub jobbed. this would open up a whole new world for people. Keep T2 & T3 exclusive and make them what will further define that role.
    While I like the idea, it would mean I'd have to level SAM just to merit it. SE should make it possible to spend merits on jobs you don't have to 75 yet anyway, not like it'll be of much use before then. I never really understood why it wasn't possible.
    (0)
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    FFXI: Leviathan > Arcon
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  8. #108
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    RDM :
    Chainspell Recast Reduction (-1 min/upgrade)
    Chainspell Duration Increase (+6 seconds/upgrade)
    Chainspell Conserve MP (Reduces MP consumption by 5%/upgrade)
    Chainspell Magic Accuracy (+5 macc/upgrade)
    Chainspell Saboteur Effect (+20% enfeebling potency & duration/upgrade)

    PUP :
    Overdrive Recast Reduction (-1 min/upgrade)
    Overdrive Duration Increase (+6 seconds/upgrade)
    Overdrive Cooldown (lowers existing elemental burden by 20%/upgrade)
    Overdrive Maneuvers (lowers elemental burden on maneuvers during Overdrive by 20%/upgrade)
    Overdrive Potency (increases Overdrive effects by 20%/upgrade, doubling effects at 5/5 rank)
    (1)
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  9. #109
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Arcon View Post
    While I like the idea, it would mean I'd have to level SAM just to merit it. SE should make it possible to spend merits on jobs you don't have to 75 yet anyway, not like it'll be of much use before then. I never really understood why it wasn't possible.
    Doesn't that make sense by SE?

    Get every job to 75 just to sub it, more time sink, more moneys for them
    (2)

  10. #110
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Quote Originally Posted by Kristal View Post
    RDM :
    Chainspell Recast Reduction (-1 min/upgrade)
    Chainspell Duration Increase (+6 seconds/upgrade)
    Chainspell Conserve MP (Reduces MP consumption by 5%/upgrade)
    Chainspell Magic Accuracy (+5 macc/upgrade)
    Chainspell Saboteur Effect (+20% enfeebling potency & duration/upgrade)

    PUP :
    Overdrive Recast Reduction (-1 min/upgrade)
    Overdrive Duration Increase (+6 seconds/upgrade)
    Overdrive Cooldown (lowers existing elemental burden by 20%/upgrade)
    Overdrive Maneuvers (lowers elemental burden on maneuvers during Overdrive by 20%/upgrade)
    Overdrive Potency (increases Overdrive effects by 20%/upgrade, doubling effects at 5/5 rank)
    I like all of these suggestions! Only thing I would do would be to increase the effect per merit, especially on the recast. This is a 2 hour ability. You should be able to merit it down to 1 hour at least.
    (0)

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