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Thread: Third Tier

  1. #21
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Shiyo View Post
    RDM will get another useless melee DD spell when it's not a melee job 96-99 don't worry!
    At least someone on these forums finally gets it.
    (1)

  2. #22
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Dragoon needs to get some kind of Wyvern HP+ merits.

    Also, some general advice for people suggesting ideas like those in this topic:
    Stop posting a complete idea with a name, recast/cast time/duration, etc. SE will never use your idea for copyright reasons. In fact, by posting such a detailed description, you likely make them go "Damn, can't use that now... let's think of a different way of doing it" which could be much less effective.

    People need to start posting broad, general ideas about what they want, and not a perfectly outlined version with names and details, because it's very likely SE legally can't use them.

    For example, do not write this:
    4) Umbrella (JA)(Initial recast: 5 min.)--Expands single-target enhancing spells to party members within area of effect. Additional merits reduce recast time by 1:00.
    and instead write this:
    I would like to see a native ability to make my next enhancing spell AoE on Rdm
    (2)

  3. #23
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Hayward View Post
    I want merit categories that define the jobs in ways the playerbase CANNOT weasel around:
    Hey, lets stuff all the jobs into pigeon holes!

    Quote Originally Posted by noodles355 View Post
    Stop posting a complete idea with a name, recast/cast time/duration, etc. SE will never use your idea for copyright reasons.
    Nope. The agreements we all have to do to get onto the forums are pretty rock solid. SE would be negligent to its shareholders if they didn't cover this. But even if they didn't, SE can cut off FFXI service for the problem person, then sue them for infringing their rights. They will win, because they have covered their butts. Basically, posting Final Fantasy related ideas on these forums is a very good way not to own them.
    (3)

  4. #24
    Player
    Join Date
    Aug 2011
    Posts
    67
    SCH- Merits to gain additional charges.
    Merits to increase Regain potency to a max of 5 tp/tic, while lowering the duration
    (0)

  5. #25
    Player
    Join Date
    Aug 2011
    Posts
    67
    oh and some kind of glitter after effect to normal attacks unlocked with merits for DNC
    (1)

  6. #26
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    I'm not sure what I would want to see as new merit point options, but here's what I expect we'll get whether we want it or not:

    1) Bland group 1 style modifiers for post-75 abilities and traits (a few seconds off your Blood Rage cooldown timer for example). May or may not actually be useful, but will absolutely not be interesting.
    2) THF will get something completely useless. Probably Treasure Hunter increase merits since that's all SE thinks that they are good for. Treasure Hunter will still never give you the drop you want. No one at all will be surprised in the slightest by any of this.
    3) RDM will get no new enfeebles 96-99, but only get new enfeebles through merits, just like our group 2 merits. Thus not only will we be forced to pay a merit tax to be competent at our primary job function, but we won't even be able to get all our new enfeebles at standard competence (2 at full power or all 6 at crippled strength).
    4) SMN: see RDM above, substitute "blood pacts" for "enfeebling magic".
    5) WHM will finally get an option for raising people with lessened or eliminated weakness. It will be considered mandatory by the playerbase to max it out and no one will care about anything else that they get at all.
    (1)

  7. #27
    Player kewitt's Avatar
    Join Date
    Mar 2011
    Posts
    54
    I would sooner seem them increase the current merit and then Add Group 3.

    Add another 5 upgrades per job group currently.
    Add +3 more upgrade to The following grouping
    Enmity Increase (+1 per upgrade)
    Enmity Decrease (-1 per upgrade)
    Critical Hit Rate (+1% per upgrade)
    Enemy Critical Hit Rate (-1% per upgrade)
    Spell Interruption Rate (-2% per upgrade)

    Same with Evation shield pairing, and the other one that just doesn't skill up that no one likes to talk about.

    Wait for level 99 Job abilities before we see Group 3 and add the 75+ Reduce cast time into that group + New Abilities and trait upgrades.
    (0)

  8. #28
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Not sure if it was mentioned already, but I'm sure everyone would love it if SE added 8 or more Combat Skill and Magic Skill merits for us to use... <.<
    (0)

  9. #29
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    I'd kind of like to see your pool of possible upgrades shared between jobs. That allows people that play a lot of jobs to pick the most useful things for each job, but people who invest deep into one job can seperate themselves.
    (0)

  10. #30
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    THF:

    Treasure Hunter IV

    Reverse collaborator

    Hide enhancement (chance to work on mobs that Hide normally doesn't work on)

    Steal enhancement (increases chance for Steal to work)
    (0)
    Last edited by Atomic_Skull; 09-27-2011 at 12:42 PM.

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