I want merit categories that define the jobs in ways the playerbase CANNOT weasel around:
Max merits per group:9
Max merits per category:3
*Red Mage
1) Empowering (JT)--Increases Magic Damage and Accuracy of Sword Enhancing spells. Additional merits increase damage and accuracy by 15%.
2) Doublecast (JA)(Initial recast:10 min.)--Allows the caster to cast the same spell twice in one cast. Additional merits reduce the casting time by 2:30.
3) Touche (JT)--Increases the rate of activation, accuracy, and damage of attacks while Temper is active. Additional merits increase activation by 4%, accuracy by 5%, and damage by 15%.
4) Umbrella (JA)(Initial recast: 5 min.)--Expands single-target enhancing spells to party members within area of effect. Additional merits reduce recast time by 1:00.
*Summoner
1) Avatar's Blessing (JT)--Bestows avatars with elemental enhancements. Additional merits increase Magic Accuracy and Damage by 15%.
2) Caller's Arts (JT)--Reduces avatar attack delay. Additional merits reduce delay by 50.
3) Avatar Barrier (JA)(Recast: 3 minutes)--Creates an aura around the avatar, protecting alliance members within area of effect from corresponding elemental attacks. Additional merits reduce damage taken by 15%.
4) Elemental Surge (JA)(Recast: 10 minutes)--Allows the summoner to absorb elemental spirits, allowing them access to their full spellbooks. Additional merits reduce recast time by 2:30.

Reply With Quote