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Thread: Third Tier

  1. #41
    Player Buffy's Avatar
    Join Date
    Aug 2011
    Posts
    74
    Character
    Buffy
    World
    Sylph
    Main Class
    BLM Lv 99
    If making significant changes to the current Merit point system/set up/format - make the int/mp/combat skills/magic skills categories fall under the individual jobs. That way I can be 12/12 mp on blm and 12/12 hp on cor.

    Yes, this means that if I have 5 jobs at 95/99 or whatever, I have to merit HP or MP 5 different times, and combat skills 5 different times, and magic skills 5 different times, that's fine - lets do that.

    I understand that the original design of merits were to specialize your characters - but that was 2005? when merits were first introduced? The game has changed, lets move on.

    It's silly for me to have 16 staff skill and 120 mp on cor.

    To Camate and the devs: You've made exp and merits incredibly easy to obtain - that's great. Now let us use them.
    (4)
    Last edited by Buffy; 09-29-2011 at 02:06 PM.

  2. #42
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I don't care so much about changing current merits as I do getting something new and interesting.
    (0)

  3. #43
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Camate View Post
    A new merit group is a really good idea

    Before we add a new system, we would like to revamp and make adjustments to the existing merit point categories and items, so “Merit Point Category 3” (name pending) would come after those things are completed.
    Looking forward to the improvement of spirit perpetuation down merits.
    (0)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    These two may boost Samurai's DoT.
    Because SAM is a weak damage dealer.
    (0)

  5. #45
    Player Pyrobunny's Avatar
    Join Date
    Aug 2011
    Posts
    47
    Character
    Pyrobunny
    World
    Cerberus
    Main Class
    SMN Lv 95
    please get rid of useless merits like mantra
    (2)

  6. #46
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    All I want is them to be of some use and take a long time to get, adding a new merit system and allowing everyone to cap them in a few days is idiocy
    (1)

  7. #47
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    I am pretty sure they made mention of merit system adjustment earlier, but we have not heard anything about it. Instead of speculating is it possible to get any info on what exactly they are planning?

    Far as new merit categories im assuming it will just cover the new abilities/traits released since 75
    (0)

  8. #48
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    For SMN tier 1:
    Change attack from +3 to +3%, consistent with m attack.
    Spirits... Just give em tier 5 spells tier 4 AOE, leave merits alone.

    SMN tier 3 ideas
    Pet weapon delay
    Pet subtle blow
    Pet movement speed
    Pet double attack
    Blood boon rate
    Summon fast-cast
    Phoenix: 2hr summon, each tier adds reraisega tier, tiers 4 and 5 add raisega.
    (0)

  9. #49
    Posted some suggestions on merits for SMN on the SMN forum but just to get mo re exposure here:

    Collapse all the merited Bloodpacts into one merit and make 3 more that give us and edge on the SMN playstyle of today
    Suggestions for the other 3 could be...
    Offensive
    - A merit ability that lets you use 2hr avatars more often (say 1 hour recast an fully merited 30 min)
    - BP recast - and remove cap
    - Turn 2hr pacts into normal BP:Rage (nerf them a little maybe) and give new ones or bonus damage while under 2hr effect
    - Spirit:BP Rage/ward, similar to DRG that can manually command their pet, to attack / cure, needless to say, thiw sould require spirits to be able to cast the new nukes, kinda outdated

    Defensive
    - An avatar "provoke" that raises enmity for the avatar as pike and then decreases overtime
    - Increase attributes that diferentiate each avatar more and give them more survability (this in combo with the voke would make factible and avatar 2nd hand tank)
    - Aura like covert effect for magic damage, abrorbs -agas and the like (would make choosing avatars more strategycally for the element) and strong resistance for the element
    (0)

    azjazo.deviantart.com

  10. #50
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Put me down for expanding the cap for each job merit group from 10 to 15 and introducing two new merits per group, and introducing a new global merit group with expensive QoL abilities like a permanent Sprint Shoes Kupower, FoV/GoV Field Support buffs on demand (cooldown reduced via additional merit levels), additional AH slots if possible, reduced aggro radius culminating with no aggro from EP mobs, and so forth.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

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