Not sure if it was mentioned already, but I'm sure everyone would love it if SE added 8 or more Combat Skill and Magic Skill merits for us to use... <.<
Not sure if it was mentioned already, but I'm sure everyone would love it if SE added 8 or more Combat Skill and Magic Skill merits for us to use... <.<
I'd kind of like to see your pool of possible upgrades shared between jobs. That allows people that play a lot of jobs to pick the most useful things for each job, but people who invest deep into one job can seperate themselves.
I'd like to see "Magic Critical Hit rate" added to the Others section already.
Anyway:
Scholar
-Geminus (JA, 10 minutes)
Allows next spell to be cast without using up current Stratagems, while still gaining their effect.
Additional merits -1.15 recast.
-Geomancer (JA, 10 minutes)
Enhances the effect of the next Storm spell cast. Sandstorm = Stoneskin, Voidstorm = Refresh, etc.
Additional merits enhance bonus further.
-Fusion Helix (spell)
Deals Light and Fire damage that gradually reduces target's HP. Duration affected by Elemental magic skill. Fusion elemental properties for Immanence.
+3MAB and +5MACC per additional merit.
-Distortion Helix (spell)
Deals Water and Ice damage that gradually reduces target's HP. Duration affected by Elemental magic skill. Distortion elemental properties for Immanence.
+3MAB and +5MACC per additional merit.
-Gravitation Helix (spell)
Deals Darkness and Earth damage that gradually reduces target's HP. Duration affected by Elemental magic skill. Gravitation elemental properties for Immanence.
+3MAB and +5MACC per additional merit.
-Fragmentation Helix (spell)
Deals Lightning and Wind damage that gradually reduces target's HP. Duration affected by Elemental magic skill. Fragmentation elemental properties for Immanence.
+3MAB and +5MACC per additional merit.
Adjustments to existing merits, since they've said they're doing that too:
-Grimoire Recast, changed to Stratagem recast -2 seconds per merit.
-Modus Veritas, increases duration by 10% and accuracy by 5% per merit.
-Maximum Sublimation, changed to +2%MP per merit.
-Enlightenment, effect changed to swapping Arts/Addendum rather than opening the other for one spell.
-Stormsurge, changed to giving +2% weather effect per merit, to a total of +10%. Stats bonus remains, but based on Enhancing skill rather than number of merits.
-Equanimity and Tranquility, combined into one merit category that gives both. Stratagem cost reduced to 1.
-Altruism and Focalization, combined into one merit category that gives both. Stratagem cost reduced to 1.
There we go, merits that I'll actually have to think about picking, rather than going 5/5 Stormsurge and going "This is the best merit option for Scholar and it's nothing more than +7INT".
What I'll actually see come Lv.99, though:
-Adloquium effect. Increases duration, +10second per merit.
-Animus Augeo effect. +1Enmity per merit.
-Animus Minuo effect. -1Enmity per merit.
-Grimoire effect. Increases whatever bonus is planned for Regen and Helices from Arts.
I hope this would reapply the duration of the current Strats, both this sounds like a good idea. Maybe this should be an ability you get natively, and you can enhance it with merits.
Definitely like the idea of double Helix spells. If SE gets past the coding issues, they would fit Scholar very well. For the skillchain stratagem, you'd even be able to do double elements now too.
A new merit group is a really good idea
Before we add a new system, we would like to revamp and make adjustments to the existing merit point categories and items, so “Merit Point Category 3” (name pending) would come after those things are completed.
Devin "Camate" Casadey - Community Team
Either Camate Found his heart, or has a gun to his head.
This has been mentioned a half-dozen times, but never in much detail. Perhaps because I was struck in the head as a child, I am filled with a sense of curiosity about what sort of thing is planned. I doubt specific details can be released yet, but my question is pretty broad.
Would all or almost all of the merits be adjusted, or just the options that were vehemently and unrepentantly awful even at 75? To give specific examples, is the goal to make awesome stuff like Shellra V or Triple Attack rate more awesome while updating almost all merits for a level 99 environment? Or would the goal simply be to make putting a merit in Aggressive Aim or Scavenge recast less akin to being kicked in the head by a truck?
I hope that's clear enough.
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