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Thread: Third Tier

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  1. #1
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    wording is weird but she's hot so who cares
    (10)

  2. #2
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I was hoping for some cap raising in the job specific merits. More generic merits is nice but raising the group 1/2 job specific cap by 5 would keep me from wasting exp for more than a few days. As far as generic merits go I would like to be able to cap every weapon available to a job. I have 6 jobs that swing weapons and one that shoots. All 7 of them have stellar gear but only 3 of them have capped merits in their main weapon. That makes me
    (3)
    ↓ Trolling sapling ↓

  3. #3
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I'd love more flexibility in combat skill merits.

    Would love more HP merits too, having more HP than silly MP merit-ers is fun when we get hit for 1500 and i have 1620 hp.
    (2)

  4. #4
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    I disagree about being allowed to merit everything. I think the concept of letting players enhance their jobs based on what they feel is the better adds a customization feature that i like. The main problem is that some of the merits are very minimal, and on top of that the other merits are down right worthless (hello defender recast!) personally i would like to see increased cap per category, as well as limits per merit-able skill/ability, and beyond that i would hope to see revisions to some of the merits as well as added merits to jobs. But as it seems the only changes planned are for increasing some limits and caps i will forgo what revisions and what not to save posting space and time.
    (0)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by brayen View Post
    I disagree about being allowed to merit everything. I think the concept of letting players enhance their jobs based on what they feel is the better adds a customization feature that i like. The main problem is that some of the merits are very minimal, and on top of that the other merits are down right worthless (hello defender recast!) personally i would like to see increased cap per category, as well as limits per merit-able skill/ability, and beyond that i would hope to see revisions to some of the merits as well as added merits to jobs. But as it seems the only changes planned are for increasing some limits and caps i will forgo what revisions and what not to save posting space and time.
    Limiting RDM and BLM spells is a joke.

    Yes, unique JA's/Traits I can agree on, but doing it to spells is out of order. Especially when you consider the merit spells is basically the only thing that separates RDM enfeebles from a WHM, BLM or SCH, and each spell is RUBBISH unless fully merited.
    (0)

  6. #6
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Limiting RDM and BLM spells is a joke.

    Yes, unique JA's/Traits I can agree on, but doing it to spells is out of order. Especially when you consider the merit spells is basically the only thing that separates RDM enfeebles from a WHM, BLM or SCH, and each spell is RUBBISH unless fully merited.
    Main problem is however fail the merit spells are, they're all potential triggers for voidwatch. Including all the San spells, all 6 AM2 spells and all the RDM meritable ones. This forces you to get at least 1 merit in all of them anyway.
    (0)

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Alkimi View Post
    Main problem is however fail the merit spells are, they're all potential triggers for voidwatch. Including all the San spells, all 6 AM2 spells and all the RDM meritable ones. This forces you to get at least 1 merit in all of them anyway.
    Exactly the point, this system makes unique spells impossible as you need 'em all. Therefore they should allow you to at least be able to put 1 in each and do 5/5 on at the minimum 3 of the spells.
    (0)

  8. #8
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    Hopefully the increase in merit point storage from 20 to 30/50/99 doesn't mean a similar increase in the requirements for merits. I don't really want to spent 30 merits to get 10HP/MP guys.
    (0)

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    My biggest problem with the merit system is that it really hasn't kept up with the xp rates. I have wasted millions of limit points (hundreds of merit points) because I have nowhere to put them. I'd specifically like to see the job merits change.

    Tier 1 merits - I'd like to see the category caps eliminated. It provides a moderate amount of benefit to all jobs. Individual item cap is up to you guys. Some of the recast enhancing merits might get a little broken if they were allowed to increase further. WAR would move towards permanent Berserk, etc.

    Tier 2 merits - I'd really love to eliminate the category caps for a lot of reasons:
    1) You'd have a hard time making the argument that it would create balance issues of any kind.
    2) It removes the problems people are talking about above.
    3) It would give me something to do with my merit points for a long time because this category is so expensive.
    As for individual item caps, this falls in to the same trap as Tier 1 merits.

    I don't care as much about the other merits. Doing the two things outlined here would let me spend hundreds of merit points.

    Warrior: 5 Aggressor, 5 Warcry, 5 Defender (I guess), 4 Tomahawk, 5 Aggressive Aim, 1 Savagery : 91 merits
    Dancer: 5 Building, 5 Step Acc, 4 Saber Dance, 4 Fan Dance, 2 No Foot Rise : 78 merits
    Black Mage: 5 Fire/Wind/Water/Earth, 5 Elemental Seal, 4 Tornado/Flood/Freeze/Flare/Quake II : 170 merits
    Red Mage: 5 Fire/Wind/Water/Earth/Thunder MAcc, 4 Bio III, 4 Blind II, 4 Dia III, 4 Slow II, 4 Paralyze II : 170 merits
    Beastmaster: 5 Call Beast, 5 Sic, 5 Tame, 4 Feral Howl, 1 Killer Instinct, 5 Beast Healer : 91 merits
    Summoner: 5 MAcc, 5 PAcc, 5 Elemental MP, 4 Grand Fall/Meteor Strike/Wind Blade/Geocrush/Thunderstorm : 140 merits

    That's another 740 merits, and after that I could still merit Ranger and Bard (between 75 and 90.) 200k xp/hr? That's still 37 hours of xping. I wouldn't hurry through it like that, either. I'd just wait to get xp through events and upgrade slots.
    (1)

  10. #10
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Try raising the other categories to 10, the hp/mp to 20, statistics to 15, and I think it would be a bigger deal.
    (0)

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