wording is weird but she's hot so who cares
wording is weird but she's hot so who cares
I was hoping for some cap raising in the job specific merits. More generic merits is nice but raising the group 1/2 job specific cap by 5 would keep me from wasting exp for more than a few days. As far as generic merits go I would like to be able to cap every weapon available to a job. I have 6 jobs that swing weapons and one that shoots. All 7 of them have stellar gear but only 3 of them have capped merits in their main weapon. That makes me![]()
↓ Trolling sapling ↓
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I'd love more flexibility in combat skill merits.
Would love more HP merits too, having more HP than silly MP merit-ers is fun when we get hit for 1500 and i have 1620 hp.
I disagree about being allowed to merit everything. I think the concept of letting players enhance their jobs based on what they feel is the better adds a customization feature that i like. The main problem is that some of the merits are very minimal, and on top of that the other merits are down right worthless (hello defender recast!) personally i would like to see increased cap per category, as well as limits per merit-able skill/ability, and beyond that i would hope to see revisions to some of the merits as well as added merits to jobs. But as it seems the only changes planned are for increasing some limits and caps i will forgo what revisions and what not to save posting space and time.
Limiting RDM and BLM spells is a joke.
Yes, unique JA's/Traits I can agree on, but doing it to spells is out of order. Especially when you consider the merit spells is basically the only thing that separates RDM enfeebles from a WHM, BLM or SCH, and each spell is RUBBISH unless fully merited.
Hopefully the increase in merit point storage from 20 to 30/50/99 doesn't mean a similar increase in the requirements for merits. I don't really want to spent 30 merits to get 10HP/MP guys.
My biggest problem with the merit system is that it really hasn't kept up with the xp rates. I have wasted millions of limit points (hundreds of merit points) because I have nowhere to put them. I'd specifically like to see the job merits change.
Tier 1 merits - I'd like to see the category caps eliminated. It provides a moderate amount of benefit to all jobs. Individual item cap is up to you guys. Some of the recast enhancing merits might get a little broken if they were allowed to increase further. WAR would move towards permanent Berserk, etc.
Tier 2 merits - I'd really love to eliminate the category caps for a lot of reasons:
1) You'd have a hard time making the argument that it would create balance issues of any kind.
2) It removes the problems people are talking about above.
3) It would give me something to do with my merit points for a long time because this category is so expensive.
As for individual item caps, this falls in to the same trap as Tier 1 merits.
I don't care as much about the other merits. Doing the two things outlined here would let me spend hundreds of merit points.
Warrior: 5 Aggressor, 5 Warcry, 5 Defender (I guess), 4 Tomahawk, 5 Aggressive Aim, 1 Savagery : 91 merits
Dancer: 5 Building, 5 Step Acc, 4 Saber Dance, 4 Fan Dance, 2 No Foot Rise : 78 merits
Black Mage: 5 Fire/Wind/Water/Earth, 5 Elemental Seal, 4 Tornado/Flood/Freeze/Flare/Quake II : 170 merits
Red Mage: 5 Fire/Wind/Water/Earth/Thunder MAcc, 4 Bio III, 4 Blind II, 4 Dia III, 4 Slow II, 4 Paralyze II : 170 merits
Beastmaster: 5 Call Beast, 5 Sic, 5 Tame, 4 Feral Howl, 1 Killer Instinct, 5 Beast Healer : 91 merits
Summoner: 5 MAcc, 5 PAcc, 5 Elemental MP, 4 Grand Fall/Meteor Strike/Wind Blade/Geocrush/Thunderstorm : 140 merits
That's another 740 merits, and after that I could still merit Ranger and Bard (between 75 and 90.) 200k xp/hr? That's still 37 hours of xping. I wouldn't hurry through it like that, either. I'd just wait to get xp through events and upgrade slots.
Try raising the other categories to 10, the hp/mp to 20, statistics to 15, and I think it would be a bigger deal.
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