If they give the new 2hrs a variation on shared timers (you can merit either timer down, but firing off one ability resets the recast on the other to max), a combined one hour off both timers sounds fine (you could choose between "one 1hr and one 2hr" or "two 90min", or several other choices assuming 10min/merit).
I just wanted to follow-up with a bit more information related to two-hour abilities.
I believe I mentioned in individual job threads that we would be looking into the revamps of two-hour abilities for some jobs. With that said, we are in fact looking into making adjustments to currently existing two-hour abilities before we implement the new two-hour abilities.
Please just keep in mind that it will be a bit in the future before either of these things are done, so based on this please continue to give us your feedback.
Devin "Camate" Casadey - Community Team
Heya everyone! We were able to get more information from the dev. team about the merit point cap increase.
We are looking into the below three types of merit point cap increases:
1. Increase the amount of merit points you can have at a given time (current is 20)
2. Increase the category caps (HP/MP to 12, etc.)
3. Increase other item caps (Enmity + to 5, etc.)
Hopefully this answers some of your questions. We'll keep you posted when we receive more information. ^_^
I don't really care for more job-merits, most jobs don't have more than two useful things to merit in the first place (many even less). And she already said you'll be able to merit Critical Hit Rate more (it's in the "Other" category with Enmity Increase).
Honestly, what I'd want most would be to just raise the caps so you can merit everything. Having to choose is stupid, I've always felt this way, and it goes against everything FFXI stands for, namely not having to specialize on one thing, but being able to play everything as you wanted (the job system is the best indication for this). It's the only game I know that does that, and it's great at it, only the merit system stands out like a sore thumb. Just make merit points harder to obtain, and maybe limit them somehow (like 20 a conquest tally? let the bitching commence), so that not everyone can cap everything in hours. After that, just let people enjoy being good at everything. Not like meriting something will make or break a job anyway, but that's the point.. if you can be good at it even without it, why deny us certain abilities in the first place? It just never made sense to me.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I choose to be optimistic and interpret this as "Lots of categories will have increased caps, but only the 'Other' category will have the cap increased for individual items." Having 15 merits for each Job Specific category would be pretty awesome.
SE will probably take the opposite stance when implementing the changes, giving me 120 more MP and little else when the update rolls around. Hope is the seed from which disappointment blossoms and bears it's bitter and poop-tasting fruit.
You can already raise Enmity+ to 5, I thought? Point taken though. You're considering raising:
1) The number we can store.
2) The number we can distribute within a category.
3) The number we can assign to any one stat.
Please do the first one ASAP if you're going to do the latter two. I've been sitting with capped merits since a week after the last time you expanded the system.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
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