If it's true that T3 merits deal with 2hours, someone needs to walk up to every dev and slap them with the back of a glove
1) and 2) Good, I am sure alot of Gamers have been looking forward to that.
3) It will be interesting to see what You will do under this sub-heading.
4) I only have one issue against an extra 2hr and that is the shared timer. To give everything you've got, once more, after exerting a mass amount energy has been carried out many times in our history; be it sports or war. Everyone has their own way of describing this burst of Adrenaline. In high school, I called it getting your 'Second Wind'. (Not being sarcastic. If I came off that way I appologize). Perhaps an adjustment can be made. If You use both 2hrs, within the time frame of One hour, you are reduce to a weaken state. Which does make sense, because in real life if you do go all-out 'twice', You should be tired. This maybe an option if game balance is what you seek.
5) The very reason why the thread is created. Will any of the ideas that's been discusss be implemented? The Dev Team have ample amount of data to pick and choose from per job class.
Once again, Thank You for reviewing everyone's post.
Last edited by Glacont; 11-07-2011 at 10:35 PM.
SAM:
meikyo shisui
1) WS get chance to crit (20% per merit)
2) regain (4-5TP/tic per merit)
3) SC bonus
heres a totally off the wall sugestion.... make T1 merits Xfer when sub jobbed. this would open up a whole new world for people. Keep T2 & T3 exclusive and make them what will further define that role.
This isn't a bad suggestion, I can't think of any T1 merits that would really be overpowered beyond merited store tp.
If not, make a merit category specifically for when you set the job as a sub. (Honestly I can't imagine it being THAT much work making merits, specially when they are as simple as "Double Attack +1~5%"
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FFXI: Leviathan > Arcon
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RDM :
Chainspell Recast Reduction (-1 min/upgrade)
Chainspell Duration Increase (+6 seconds/upgrade)
Chainspell Conserve MP (Reduces MP consumption by 5%/upgrade)
Chainspell Magic Accuracy (+5 macc/upgrade)
Chainspell Saboteur Effect (+20% enfeebling potency & duration/upgrade)
PUP :
Overdrive Recast Reduction (-1 min/upgrade)
Overdrive Duration Increase (+6 seconds/upgrade)
Overdrive Cooldown (lowers existing elemental burden by 20%/upgrade)
Overdrive Maneuvers (lowers elemental burden on maneuvers during Overdrive by 20%/upgrade)
Overdrive Potency (increases Overdrive effects by 20%/upgrade, doubling effects at 5/5 rank)
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