Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 131

Thread: Third Tier

Dev. Posts

Hybrid View

  1. #1
    Player Absit's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Tealvimsha
    World
    Cerberus
    Main Class
    BLU Lv 95
    Quote Originally Posted by Prothscar View Post
    New 2hr:
    Immortal Incertitude
    Take on the form of a soulflayer for 3 minutes. All physical spell potency is doubled, magical spell potency is multiplied by 0.5 and reduced in cost by 50%. Grants a 25% resistance to all forms of damage and enfeeblement. Unlocks entire spell list*.
    You do realized a Blue Mage that becomes a Soulflayer can't be changed back, right? They just go mad. Why do you think you have to kill one to get part of the AF armor instead of trying to find a way to change him back? I like your idea for Relapse and Alienation though. Would rather Relapse be just MP drain and not restricted to mobs with MP.
    (1)
    Last edited by Absit; 11-06-2011 at 05:20 PM.

  2. #2
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Prothscar View Post
    BLU:T3 Merits:
    Azure Acumen: Grants TP from every spell cast, equal to 5% of the MP cost. (+3% per merit)
    Containment: In an attempt to contain your bestial abilities, you lose control. The power of the next physical spell cast is multiplied by 5% in addition to an accuracy bonus 5 per merit.
    Relapse: The beast inside hungers. You gain the ability to drain TP, HP or MP with each physical spell for 30 seconds (+5 per merit) up to a total of 5% of the damage done.
    Alienation: Your powers have torn you apart from the social structures of the world. When you are not in a party or an alliance, you gain an accuracy, attack and critical hit rate bonus (5% -> 2% -> 1% -> 1% -> 1%).
    From what Camate was saying, the T3 merits will be enhanements to the original 2 hour. Your suggestions are more likely to be part of the 'revuise T1/T2 merits'.
    (0)

  3. #3
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    If it's true that T3 merits deal with 2hours, someone needs to walk up to every dev and slap them with the back of a glove
    (5)

  4. #4
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    SAM:
    meikyo shisui
    1) WS get chance to crit (20% per merit)
    2) regain (4-5TP/tic per merit)
    3) SC bonus
    (1)

  5. #5
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    heres a totally off the wall sugestion.... make T1 merits Xfer when sub jobbed. this would open up a whole new world for people. Keep T2 & T3 exclusive and make them what will further define that role.
    (1)

  6. #6
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by hideka View Post
    heres a totally off the wall sugestion.... make T1 merits Xfer when sub jobbed. this would open up a whole new world for people. Keep T2 & T3 exclusive and make them what will further define that role.
    This isn't a bad suggestion, I can't think of any T1 merits that would really be overpowered beyond merited store tp.

    If not, make a merit category specifically for when you set the job as a sub. (Honestly I can't imagine it being THAT much work making merits, specially when they are as simple as "Double Attack +1~5%"
    (0)

  7. #7
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by hideka View Post
    heres a totally off the wall sugestion.... make T1 merits Xfer when sub jobbed. this would open up a whole new world for people. Keep T2 & T3 exclusive and make them what will further define that role.
    While I like the idea, it would mean I'd have to level SAM just to merit it. SE should make it possible to spend merits on jobs you don't have to 75 yet anyway, not like it'll be of much use before then. I never really understood why it wasn't possible.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #8
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Arcon View Post
    While I like the idea, it would mean I'd have to level SAM just to merit it. SE should make it possible to spend merits on jobs you don't have to 75 yet anyway, not like it'll be of much use before then. I never really understood why it wasn't possible.
    Doesn't that make sense by SE?

    Get every job to 75 just to sub it, more time sink, more moneys for them
    (2)

  9. #9
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    RDM :
    Chainspell Recast Reduction (-1 min/upgrade)
    Chainspell Duration Increase (+6 seconds/upgrade)
    Chainspell Conserve MP (Reduces MP consumption by 5%/upgrade)
    Chainspell Magic Accuracy (+5 macc/upgrade)
    Chainspell Saboteur Effect (+20% enfeebling potency & duration/upgrade)

    PUP :
    Overdrive Recast Reduction (-1 min/upgrade)
    Overdrive Duration Increase (+6 seconds/upgrade)
    Overdrive Cooldown (lowers existing elemental burden by 20%/upgrade)
    Overdrive Maneuvers (lowers elemental burden on maneuvers during Overdrive by 20%/upgrade)
    Overdrive Potency (increases Overdrive effects by 20%/upgrade, doubling effects at 5/5 rank)
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  10. #10
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Quote Originally Posted by Kristal View Post
    RDM :
    Chainspell Recast Reduction (-1 min/upgrade)
    Chainspell Duration Increase (+6 seconds/upgrade)
    Chainspell Conserve MP (Reduces MP consumption by 5%/upgrade)
    Chainspell Magic Accuracy (+5 macc/upgrade)
    Chainspell Saboteur Effect (+20% enfeebling potency & duration/upgrade)

    PUP :
    Overdrive Recast Reduction (-1 min/upgrade)
    Overdrive Duration Increase (+6 seconds/upgrade)
    Overdrive Cooldown (lowers existing elemental burden by 20%/upgrade)
    Overdrive Maneuvers (lowers elemental burden on maneuvers during Overdrive by 20%/upgrade)
    Overdrive Potency (increases Overdrive effects by 20%/upgrade, doubling effects at 5/5 rank)
    I like all of these suggestions! Only thing I would do would be to increase the effect per merit, especially on the recast. This is a 2 hour ability. You should be able to merit it down to 1 hour at least.
    (0)

Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast