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Thread: Third Tier

  1. #91
    Player saevel's Avatar
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    Apr 2011
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    2,350
    It'll be bad, not because it's a bad idea but because this is SE we're talking about, if it can be screwed up then they'll screw it up.

    There is entirely too much potential to make useless abilities. Their thinking about creating not one but 20 new super abilities, abilities that are so *awesome* that you can only use them once per two hours. Then their talking about create 40~60 (2~3 per job) new merit point items for those *awesome* new once per two hour abilities. A tweak here or there I'll give them, but that many new items is just asking for screw ups. And once it's screwed up they'll just move on to the next item on the list and ignore the screw up.
    (0)

  2. #92
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    How about adding new Merit Abilities that are powerful (not dumbed down versions) that can be used based on your available merit points. You could even go as far as allowing every job to use every other jobs 2hr but restricted to your current subjob.

    Example:
    BLM/RDM can use chainspell but the chainspell will drain 10 Merit Points.
    NIN/WAR can use Mighty Strikes but will drain 10 Merit Points.
    WHM/BLM can use Manafont for 10 Merit Points.

    Could even allow other jobs abilities over the current /subjob cap which are merit abilities.

    For example:
    WAR/SAM can use shikikoyo for 3 Merit Points
    WAR/SAM can use blade Bash for 2 Merit Points

    Can change the point values around all you want. But it would allow people to make use of merit points once you get capped on everything you would ever need - would give people a reason to want to exp for even a little exp - wouldn't be overly overpowered since it would be dependent on your sub job and your speed at getting merits and their use would be limited as I said dependent on how fast you can get them. In abyssea this would be kinda fast depending on how good you are at keeping chains but outside abyssea it wouldn't be that common to get massive exp going.

    Just tossing around ideas.
    (0)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  3. #93
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Xellith View Post
    Example:
    BLM/RDM can use chainspell but the chainspell will drain 10 Merit Points.
    NIN/WAR can use Mighty Strikes but will drain 10 Merit Points.
    WHM/BLM can use Manafont for 10 Merit Points.
    Not that I am endorsing or saying this is a good idea, but I can just relish the thought of Scholars getting severely upset at a White Mage popping Tabula Rasa for Embrava, even if the Embrava from it was half potency (it would already have gimpy duration considering the lack of strats/gear for that). I don't think it is going to happen, although I will give you kudos for creativity.
    (0)

  4. #94
    Player
    Join Date
    Mar 2011
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    139
    Merit 3's sound very underwhelming if it's just going to be 2hr based. I'd much rather have more merits like Merit 2 with new abilities or traits rather then a gimmick you can use every 2hrs. I hope when they adjust Merit 1/2 they will add more abilities to them that are only accessible at lv 99, least then there's something to look forward to when said merits are adjusted. Though as it stands now hearing that Merit 3's are nothing more then 2hrs just feels like a big letdown.
    (1)

  5. #95
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88
    So far you've made two post in this thread directed at Myself to generate some type of response. If your posts was more on the level of constructive criticism I would engage you in a civil debate, however, the face expression on post #70 and your openning rude comment on post #88 has earned you nothing more than an ignored list. Replying to this very post will serve no purpose since I won't be able to see it, but I know you will try, just the same.


    I appologize to everyone from distrupting the main topic at hand. Please continue to share whatever thoughts you may have. The Dev Team are trying to hear us out. I grateful for at least that much
    (0)
    Last edited by Glacont; 11-06-2011 at 04:00 AM.

  6. #96
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Camate View Post
    Here is a revised order of test server implementation:
    1. Raise the level cap to 99
    2. Raise the maximum limit for merit points
    3. Adjust merit points groups 1 and 2

    4. Add new two-hour abilities
    5. Add merit points group 3
    Am I the only one who thinks this is the wrong way around to do it?

    #2 spend a few weeks adding extra merit points to each job
    #3 SE wipes all your merits from jobs that have been revised, because the catagories that you just merited no longer exist.
    (0)

  7. #97
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Well, if nobody else wants to play my game, I'll try solitaire to make some more suggestions to SE regarding what they can put into the new group 3 that might be useful.

    Black Mage: Mana Font

    1. Increase duration by 20 sec. Each additional merit increase by 10 sec for total of 2 min duration at 5/5.
    2. Increase all elements damage affinity by 2 for each merit. Total 10 at 5/5. Each point of affinity, by the way, = 5% damage increase.
    3. Increase all elements accuracy affinity by 2 for each merit. Total 10 at 5/5. Each point of affinity +10 accuracy increase.
    4. Decrease enmity in 5 steps up to max of zero enmity for duration of 2 hour.
    5. Decrease recast timer by 20 mins, 10 mins per step thereafter for max 1 hour reduction.
    (4)
    Last edited by Lokithor; 11-06-2011 at 05:47 AM.

  8. #98
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    BLU:

    Enhanced 2hr:
    Azure Lore
    Extends duration by 5 seconds and imparts a 5% damage bonus to every spell used in a skillchain or magic burst for every merit spent, up to 5.

    New 2hr:
    Immortal Incertitude
    Take on the form of a soulflayer for 3 minutes. All physical spell potency is doubled, magical spell potency is multiplied by 0.5 and reduced in cost by 50%. Grants a 25% resistance to all forms of damage and enfeeblement. Unlocks entire spell list*.


    T3 Merits:
    Azure Acumen: Grants TP from every spell cast, equal to 5% of the MP cost. (+3% per merit)
    Containment: In an attempt to contain your bestial abilities, you lose control. The power of the next physical spell cast is multiplied by 5% in addition to an accuracy bonus 5 per merit.
    Relapse: The beast inside hungers. You gain the ability to drain TP, HP or MP with each physical spell for 30 seconds (+5 per merit) up to a total of 5% of the damage done.
    Alienation: Your powers have torn you apart from the social structures of the world. When you are not in a party or an alliance, you gain an accuracy, attack and critical hit rate bonus (5% -> 2% -> 1% -> 1% -> 1%).




    *Additionally, imparts the spell "Tentacle Raep"
    (3)

  9. #99
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Prothscar View Post
    *Additionally, imparts the spell "Tentacle Raep"
    LOL why doesn't that spell already exist?
    (0)

  10. #100
    Player Absit's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Tealvimsha
    World
    Cerberus
    Main Class
    BLU Lv 95
    Quote Originally Posted by Prothscar View Post
    New 2hr:
    Immortal Incertitude
    Take on the form of a soulflayer for 3 minutes. All physical spell potency is doubled, magical spell potency is multiplied by 0.5 and reduced in cost by 50%. Grants a 25% resistance to all forms of damage and enfeeblement. Unlocks entire spell list*.
    You do realized a Blue Mage that becomes a Soulflayer can't be changed back, right? They just go mad. Why do you think you have to kill one to get part of the AF armor instead of trying to find a way to change him back? I like your idea for Relapse and Alienation though. Would rather Relapse be just MP drain and not restricted to mobs with MP.
    (1)
    Last edited by Absit; 11-06-2011 at 05:20 PM.

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