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  1. #121
    Player saevel's Avatar
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    Quote Originally Posted by Swords View Post
    Heh, 2hr chest pops are pretty common in Abyssea SCH's can just spam the hell out of Embrava at their leisure making it more of a zerg fest than it already is, I find it hard anyone would overlook that fact since Abyssea is about the only thing that matters in this game too most.

    Even outside it would be pretty damn invaluable, it's like a superpowered atma and it has a long duration with Perpetulance. Get 2-3x SCH/WHM's for Voidwatch cycle Embrava when they wear and you have a constant superpowered regain/haste/regen throughout the battle, what melee job WOULDN'T want to abuse that. And while most do not generally melee on VWNM's in a normal setting, it does not mean it wouldn't open up the possibility.

    NINJA EDIT: For added effect SCH's could also throw out extended duration/aoe Regen III's and stoneskins for damage mitigation, and single haste's to put the melees pretty damn close to the haste cap (if they have haste capped via gear/hasso).

    Pretty overpowering potential for one job if you ask me. ;P
    We've already done this with one SCH vs Bastok T4 VWNM. We had them 2hr, the BRD 2hr and me Sab Dia III onto the harpy and everyone went to town. Got her to 24% extremely fast then she used a move that did 1700+ damage to all DD's, killed be through stoneskin along with all the melee except our PLD. He finished the fight off a couple of min later as he was still under the effect and is an Almace + O.Chain PLD.

    With the proper application it's ridiculously powerful, we're already worked it into our zerg strats.
    (0)

  2. #122
    Player saevel's Avatar
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    Quote Originally Posted by noodles355 View Post
    The more I read this thread, the more it becomes apparant that our mage side is in serious need of some loving. Maybe people shout stfu about melee until these more serious issues are sorted out. We don't want SE to mis-interpret and think we want melee upgrades more than mage ones.
    We want them both to the same level, not one preferred over the other. I'm for all three of our facets being buffed (WHM, BLM, WAR) and given updates too, not one or two. If you want to focus only one one side of RDM then go play a specialized job, this job is about being a part WHM, part BLM, part WAR. And over the past 8 years it's been the melee side that's been neglected the most. What your experiencing now in the mage world is what melee side has been experiencing for nearly 8 years. You complain about 1~3 years of stagnant mage growth when the job has 6~8 years of stagnant melee growth.

    Seriously, learn the meaning of balance.
    (3)

  3. #123
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    To be honest, I have a bit of a hard time saying that even the mage aspect has stagnated nearly as much as the melee side had. Every piece of our Emp set is useful and upgrades to nuking gear having come with a lot of the updates along with the tier ups. We might still be stuck with Cure IV, but we've grown beyond just the Apollo's Staff for potency. Break, Addle, and Gain-MND should also be feathers in the mage cap. It might not be the most unique or exciting of upgrades, but they've been there.
    (1)

  4. #124
    Player saevel's Avatar
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    Ohh I didn't mean that our mage side as received no buffs. Just that how RDM's who only played the "mage" side feel now, the general feeling of uselessness caused by other jobs outclassing them, it has existed for the melee's since 2003/2004. And RDM mage mode is far from useless, it's just not the best at anything anymore. Same situation the melee is in, it's not useless, not anywhere near, but its not uber power either.

    I've always said this, RDM is a composite of three class's, White Mage, Black Mage and Warrior. It's been this way since the first Final Fantasy game ever made. All three are equally important and trying to play RDM while ignoring any of them results in an incomplete job.
    (0)

  5. #125
    Player Soranika's Avatar
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    Aug 2011
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    Windurst
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    452
    Forgive me for over stepping. I decided hit up wikipedia for this and use a bit of recollection of RDM in previous games. I know how some of you fill about wikipedia and some one who's never played the job past subjob. >.<
    Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a high price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it. Thus, the Red Mage is a jack-of-all-trades, but a master of none.
    Take what you want out of that, but yelling about increasing mage power to make them stand out from other mages when you already have something in place that just need to fixed is pretty much nonsense if you want to stay true to being a RDM. Or am I being incredibly stupid and idealistic about it?
    (2)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  6. #126
    Player
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    Windurst
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    When a jack of all trades isn't versatile, well, it's not a Jack of all trades now is it?
    (2)

  7. #127
    Player saevel's Avatar
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    Quote Originally Posted by Soranika View Post
    Forgive me for over stepping. I decided hit up wikipedia for this and use a bit of recollection of RDM in previous games. I know how some of you fill about wikipedia and some one who's never played the job past subjob. >.<


    Take what you want out of that, but yelling about increasing mage power to make them stand out from other mages when you already have something in place that just need to fixed is pretty much nonsense if you want to stay true to being a RDM. Or am I being incredibly stupid and idealistic about it?

    No your right. Many don't want to hear it though.
    (0)

  8. 09-28-2011 11:34 PM
    Reason
    Kinda stupid and presumptuous. I'll stay out of it now. >.<

  9. #128
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    Quote Originally Posted by Soranika View Post
    Forgive me for over stepping. I decided hit up wikipedia for this and use a bit of recollection of RDM in previous games. I know how some of you fill about wikipedia and some one who's never played the job past subjob. >.<


    Take what you want out of that, but yelling about increasing mage power to make them stand out from other mages when you already have something in place that just need to fixed is pretty much nonsense if you want to stay true to being a RDM. Or am I being incredibly stupid and idealistic about it?
    Yes. letters
    (0)

  10. #129
    Player Zaknafein's Avatar
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    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Every time I am scanning the new posts section, and I pass by "The debate free poll" I can't help but chuckle...
    (2)

    ~Party Rock Anthem~

  11. #130
    Player Swords's Avatar
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    Quote Originally Posted by saevel View Post
    With the proper application it's ridiculously powerful, we're already worked it into our zerg strats.
    Heh, could be jaded just saying this but the naysayer SCH's might just be saying no to this because they know it's coming and don't want to be forced into the same position RDM has been in all these years.

    RDM's Scenario 5 years ago:

    Player 1> hey you got RDM leveled right?
    Player 2> yeah, but I'm on NIN (or whatever other non-essential or numerous job)
    Player 1> yeah we need you to go back and change to RDM, we can't run without at least one Refresh/Cure/Haste bish.
    Player 2> but can't someone else do it
    Player 1> your the only one who leveled RDM so suck it up
    Player 2 /emoslashwrist

    SCH's Scenario near future:

    Player 1> hey you got SCH leveled right?
    Player 2> yeah, but I'm on NIN (or whatever other non-essential or numerous job)
    Player 1> yeah we need you to go back and change to SCH, we can't run without at least one Embrava/Cure/Haste bish.
    Player 2> but can't someone else do it
    Player 1> your the only one who leveled SCH so suck it up
    Player 2 /emoslashwrist

    Oh yeah we can do without like we always have, but with so many people wanting to literally overkill everything in seconds and SE literally handing it to them on a silver platter it's gonna happen.

    It's not impossible for BLU to end up in the old pink bird party boat either IMO, throw on a RDM or WHM sub they can become a very competitive healer. Why? Because BLU can sub every healing spell RDM can throw out, but has the added benefit of using their own higher tier Cures/ga/-na's to cycle through. RDM's limitation isn't just the lack raw curative power with Cure IV but the fact it's the only middle-high tier healing spell it has access too so there is a limit to how many times they can cast it at any given moment (which wasn't an issue at 75 cause cure III was much more significant). BLU however, can toss out one then move to another middle-high tier cure spell while the other spell is cooling down.
    (1)

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