
Originally Posted by
saevel
All the more reason to buff the melee side then.
As I've said in several threads, I'm already doing the "melee RDM" thing, have been doing it since 2003 when I first played the game. It's had its ups and downs. Was never an issue in the past, you just had some really bad RDM's meleeing in crap gear and ignoring the primary reason they were invited (refreshing the WHM, BLM and PLD). Later once full time healing become expected, then you were simply too busy, plus main healing and meleeing are not compatible with each other.
Meleeing only took a hit post 76, when SE did stupid things like putting us on teal but not the pink gear, yet BLU gets both. Putting BLU on mage gear but keeping RDM off most melee gear for the past couple of updates. Thankfully it looks like that time is over now, as we've been thrown a few bones.
SE has made a point that their going to be doing more to encourage RDM's to melee, they've also made a point that their going to introduce more enfeebles. Melee updates are easy to do and they've demonstrated proficiency in doing so, even if the sometimes need feedback. Enfeebling on the other hand they've screwed up since day 1 and I don't expect them to get it right.
Anyhow back to the point at hand, all sides of RDM should be buffed. RDM melee is not a toy, to anyone who's actually tried it becomes rather obvious that it's not a toy. Are we like the WAR / MNK / SAMs? No and we shouldn't be. We're good enough to contribute rather then standing in the back with our stave's shoved where the sun don't shine pretending to be useful. At least up front I'm actually contributing measurable and meaningfully rather then pretending that the extra 10 MND on Slow I get from using a club will actually do something.