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  1. #101
    Player saevel's Avatar
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    Quote Originally Posted by noodles355 View Post
    Link for proof? BG sources would suggest otherwise. There's an ability from your best debuffing sub (Stun says hi), called elemental seal, which should help you land it for 6 out of 10 minutes (and with 2 rdms, keep it up fulltime). If you don't need elemental seal, then you can keep it up solo with one rdm.

    Whether NM's melee hits are the issue or not is irrelvant. You posted that a SCH's Slow was equal or better than a Rdm's, which is just completely not true. (Also, Manifestation doesn't work with Slow, meaning you can't AoE it. Just fyi.)
    Umm it was BG that verified that it was 50% on ITGs. And later only 25% on certain super NMs (Rani says hi). The 25% is most likely because the NM has a flag 50% reduction.
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  2. #102
    Player saevel's Avatar
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    Quote Originally Posted by Rezeak View Post
    (This is all outside abyssea stuff)

    SCH v RDM is a dumb arguement....

    Mainly b/cause RDM is RDM and u use it for enfeebling or refesh II which defintly puts it in a surrport role.

    Where SCH is different

    SCH either Nukes or Heals or surrport alliance heal.

    Nuking it has 2 niches

    1. Low Mp nuking
    basically being able to cast spell for 33% of there cost every 48 secs at the same time recovering around 10 mp a tick means that over time SCH should out nuke any job.

    2. Low hate DMG
    Honestly while you don't see it much helixs can put out 2-3k worth of DMG for say 300-400 DMG worth if hate

    Outside this SCH nukes are pretty strong to the point it's single target stuff is stronger than BLMs nukes the only issue is it's all stratagem dependent and BL/SCHM will get hailstorm at 99 anyway which will close the gap.

    Then as a healer/ally healer

    Ok WHMs are the best healers but in a ally to have 1 healer being a SCH is a great thing since it doesn't need surrport (10-12 mp a tick from sublimation/gear) Stratagems that allow it to aoe heal any party or boost the potency of cure IV either way as a healer SCH is really good at being an ally healer.

    Sorry but RDM really doesn't take anything from SCH or SCH from RDM were as SCH v BLM or SCH v WHM is a valid argument

    SCH/RDM has

    Slow
    Paralyze
    Bind
    Gravity
    Dispel
    Dia II
    Sleep I / II without DA/AW
    Refresh 1
    Regen III
    And next update Haste
    Enspell
    Phalanx
    Stoneskin (they have this naively now)
    Blink
    Barspells, if you really want to count them.
    Cure IV
    All status cures
    Reraise III
    Tier IV nukes
    Then all their Weather spells
    All their Helix Spells
    And now the single best buff in the game, Embrava.
    And the single best DoT in the game, Klaustrum.
    JA's that AOE the above spells
    JA's that reduce cost of above spells
    JA's that reduce casting / recasting time of above spells
    JA's that enhance potency of Cure / Nukes
    JA's that enhance duration of buffs
    Granted the above two require 2HR usage and are used sparingly.

    Umm that leaves RDM with,

    Slow II (5% above normal)
    Paralyze II (no consistent data existing, years after it's release)
    Dia III (godly)
    Refresh II (godly, but BRD's is better)
    JA that increase potency / duration of next enfeeble, half effective on ITG.
    JA that increase's our melee and self buff capacity
    JA that replentish's our MP supply

    And now a JA that makes next spell instant cast / recast, or next party members spell instant cast / recast. Timer is 10min, seriously needs lower timer.

    Hmm, I think SCH made out like a bandit here. I've already explained how Slow is actually crap at higher potency, its effectiveness diminishes rapidly past 25%. Paralyze is completely random and most of the current end game NM's are 100% flat resistant to it. Same with Break. Addle is weak, and further weakened on NM's due to flat potency reduction.

    So for party support SCH crush's a RDM almost as badly as a WHM does. Their almost our equal in enfeebles, with Dia III being the only one that sets us apart. And "enfeebles" as a category suck, seriously no alliance / LS leader brings a RDM along for "enfeebles". We are there to give the WHM a 7mp/tick refresh that stacks with the BRD's 9mp/tick ballads. We're occasionally asked to stun, depending on the monster.

    Elemental Seal .. seriously ..... wow.

    At no time in the past 20 levels has magic accuracy on enfeebles ever been an issue. It's so LOL that the BLM's laugh at it and have asked that ES be changed into a nuke enhancing JA. It's only use has been to land Sleep on extremely resistant NM's / or Sleepga for groups in certain BC / KSNM style fights. Other then that your landing one guaranteed nuke per 10min, and a MUCH better sub for that would be /SCH.
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  3. #103
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    So Sch's best buff is once every 2 hours, and doesn't even require them to be in the pt, so they're like Smn, but worse since Smn actually needs an invite.
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  4. #104
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    Quote Originally Posted by Neisan_Quetz View Post
    So Sch's best buff is once every 2 hours, and doesn't even require them to be in the pt, so they're like Smn, but worse since Smn actually needs an invite.
    Yep it's that good.

    Of course you do realize they get all the same buffs we do and can aoe them. And here's another kicker, their duration JA is normally 2.0x duration, but with a SINGLE piece of their +2 its 2.5 duration. So they can aoe buffs for 2.5x duration, better then our single target 1.8~1.9x duration. Their a RDM+2 in the buffing category.

    Seriously, if they were so busy trying to be BLM-1's then they'd realize they were one of the best buffers in the game. Actually I honestly thing it's on purpose, they don't want what happened to RDM to happen to them.

    Same as BLU's and suppor / healer role. A BLU/SCH (or /WHM) is a superior healer then a RDM. Their seconded only by WHM's in this duty due to how their cures scale. M.Fruit and P.embrace have separate timers and follow the regular cure formula, except their base potency is higher then Cure IV. Thus whatever we can get out of Cure IV they can get higher out of both of theirs. They also have erasega in the form of Winds of Promyvion, 36mp 20s recast. They also have a super cheap aoe cure Healing Breeze and the ridiculous White Wind. From /WHM they can get Haste, single target erase and all the -na's. They have a 250~280 point aoe stoneskin that doesn't require JA's to use, /SCH gives them better healing power all the -na's but lacks haste. Problem is the BLU's are too busy trying to be DD's to notice their one of the games best healers. Or really none of them want to heal and actively avoid it.
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    Last edited by saevel; 09-27-2011 at 11:34 PM.

  5. #105
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    And until they can do that to haste (SE already blocked that) or get higher than Cure 4 no one will really care outside of using them for zerg/Kaustra.

    I don't think anyone for a second believes that crap about turning allies into demigods in the first place, or SE has a very loose translation of demigod.
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  6. #106
    Player saevel's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    And until they can do that to haste (SE already blocked that) or get higher than Cure 4 no one will really care outside of using them for zerg/Kaustra.

    I don't think anyone for a second believes that crap about turning allies into demigods in the first place, or SE has a very loose translation of demigod.
    SE never said anything about us turning allies into demi-gods, it was turning ourselves into demi-gods but badly translated. We've gone over this.

    And .. you realize the WHM casts haste right? Or the BRD/WHM, or anyone /WHM (SMN/WHM comes to mind). Heck you can cast haste across the alliance or out of party. This isn't 6-man merit party anymore, stop thinking that way. The haste spell isn't something restricted to two ~ three jobs (SMN) anymore, its now available to EVERYONE. So take that right off your list of reasons to bring a RDM.

    Plus a SCH/WHM can make haste last 450 seconds, that's 7:30 seconds. We can't even hope to reach that duration (like it actually matters).
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    Last edited by saevel; 09-27-2011 at 11:40 PM.

  7. #107
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    I never said it was a reason to bring a Rdm, but Embrava being outside pt castable doesn't mean I'm going to be adding Sch to pts anytime soon either.

    And no it doesn't matter since you're having them blow all their strats on hastes or Accession buffs... really.
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    Last edited by Neisan_Quetz; 09-27-2011 at 11:46 PM.

  8. #108
    Player saevel's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    I never said it was a reason to bring a Rdm, but Embrava being outside pt castable doesn't mean I'm going to be adding it to pts anytime soon either.
    Its not for you or any of the low man groups. It's godly for a big alliance zerg, and you can't drop people from a VWNM fight, nor from a WoE group. So your gonna drop the SCH ........ for ...... AV? Really missing where a 18 man group would need to drop someone now adays. Like I said, stop thinking 6-man killing birds as being the definition of a job.

    And anyway, why bring a RDM over a SCH? Other then Dia III and 4mp/tick (difference from NQ refresh and HQ refresh II), there is absolutely zero RDM brings to the table as "mage". They can bring a significant amount of damage, but we're talking in your "RDM is a mage" universe.
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  9. #109
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    And that's exactly why I'm for SE improving Rdm's mage aspect, and not more toys like Temper.
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  10. #110
    Player saevel's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    And that's exactly why I'm for SE improving Rdm's mage aspect, and not more toys like Temper.
    Ahh see your biased, you consider anything "melee" to be a "toy", even when its +13% DA. SE could release en-death in a spell, and you'd still call it a "toy". And this is also where our views diverge, I'm for SE enhancing all aspects of RDM, not a single one. I want more melee stuff, but I also want much more magic stuff.

    I'd like SE to create spells that are like temper (in that only one can be up) but are
    +Magic Attack Bonus
    and another one for
    +Magic Accuracy
    And potentially another for +Cure Pot, but that's reaching a bit.

    Also would prefer the following enfeebles and have NM's not immune to them. Also use enfeebling skill, not the BLM version that scale poorly and don't stack worth a damn.

    Attack-Down
    Defense-Down
    Magic-Attack Down
    Magic-Defense Down
    Evasion-Down
    Accuracy-Down
    Magic-Evasion-Down
    Magic-Accuracy-Down
    Crit-Rate-Down

    And then base STAT enfeebles
    Reduce-STR
    Reduce-VIT
    Reduce-DEX
    Reduce-AGI
    Reduce-MND
    Reduce-INT
    Reduce-CHR

    Would like for SE to give us the rest of the Regen line already, and a special RDM only super HoT, similar to what Embrava does (Embrava is based on Enh Magic BTW) only we don't need a 2hr for it. And I mean only the regen power, they can keep the rest as it's their 2hr.

    And while I'd prefer RDM not to get Cure V, with VI being the way it currently is, I wouldn't mind if they gave WHM something even better. Possibly a JT that WHM's cures can randomly remove status ailments, and give WHM Erase II with the ability to remove multiple status ailments on each cast.

    Healing outside Abyssea isn't about brute force Cure power anymore. Your tanks get afflicted with crazy status ailments, and lots of them. They need removed ASAP, so you end up with the WHM, the BRD/WHM and myself (RDM/SCH) spamming erase / paralyna / silena on both our PLD tanks right after a NM does a crazy move.
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