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  1. #41
    Player Deathrose's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Deathrose
    World
    Ragnarok
    Main Class
    DNC Lv 99
    Love the idea of A ma guise and Glissade. These would really allow dancer to unsheath its claws, especially with that arcane flourish. Climactic Flourish+ Arcane Flourish(wait for hit) + Trenary Flourish + No Foot Rise + Rudra's Storm x2= They will feel and remember this next one I promise lmao. Great ideas ^^. One thing though Dev team.... please make alexandrite quicker to obtain through means other than buying it. You can Leave ein and nyzul as is, but it should not take years to obtain one weapon for those who do things like work and live outside of ffxi. It makes me cry that should Contrecorp be actually used some hard working ppl(like me) would be behind the curve cause of nonesense like that ; ;. Maybe free access to Salvage while keeping the assault pt nessecity to give some kind of limitations but not time restraints. All you people working on Terpischore like me know what I mean.
    (0)
    Remember, Every dancing rose has it thorns. Messing with the wrong could cost you your life!! ^.~

  2. #42
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Actually, when I originally wrote this we were still all under the impression that Terpsichore 90+ gave 5 finishing moves per step, as it turns out, the bonus never goes past adding one additional finishing move per step so it's really not that much of a difference in the end, as far as that ability would be concerned.
    (0)

  3. #43
    Player Shotaro1's Avatar
    Join Date
    Sep 2011
    Posts
    17
    Character
    Shotaro
    World
    Cerberus
    Main Class
    WAR Lv 99
    I like the idea of having a Dispel Flourish. And an ability that enhances the enfeeb flourishes (Violent, Desperate, and even Animated)

    This ability would make the stun duration longer on violent, increase accuracy and duration of weight on desperate, and increase amount of emnity gain on animated or something. And for an added dispel flourish, it will have a CHANCE of dispelling more than 1 thing. I think making always dispel more than one would be pretty busted.

    Well those are my crappy 2 cents. lol
    (0)

  4. #44
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    Any enfeeb flourish over the DD flourishes would have been nice. But it seems SE is scared to add new tier I flourishes. Or even tier II... They know then can go back and add in new abilities at lower/previous levels. I dunno why they don't do it already.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  5. #45
    Player Absit's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Tealvimsha
    World
    Cerberus
    Main Class
    BLU Lv 95
    Quote Originally Posted by Asymptotic View Post
    Prismatic Flourish: (2-5 Finishing Moves): Restores MP to the target party member [Target -Party]. 5-10-20-25% MP recovery (depending on the number of finishing moves). (Recast 2:00)
    ^
    One thousand times this! But one minor twink. Make it low level. Somewhere between 5~45. As I would like to use this while having Dnc subbed with my Blu, making it all the more useful.
    (0)

  6. #46
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Absit View Post
    ^
    One thousand times this! But one minor twink. Make it low level. Somewhere between 5~45. As I would like to use this while having Dnc subbed with my Blu, making it all the more useful.
    As these are suggestions to add utility to main job DNC, I'm going to have to say that would defeat the purpose.
    (2)

  7. #47
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by Asymptotic View Post
    Suggestions for Job Abilities

    Glissade Dancer LV99 [Recast 5 minutes, shared with À ma guise]
    The next Flourish may be used without resetting its category's recast timer.
    ** This ability would also give the other Flourishes III besides climactic some viability. It would open up a lot of possibilities. The name "Glissade" means to run two dance moves together in one fluid motion, so it's obviously meant to be used to combine Flourishes (Byrth pointed out that Striking/Climactic/Ternary are mutually exclusive, so they would have to be changed to not share the same buff slot, but I don't think that's too horrible of a fix to make?):

    5.) Reverse --> Step / No Foot Rise ---> Reverse Great for generating a large amount of TP very quickly, if needed.
    Speaking as an often main job DNC (second in loves only trumped by PLD) I can see the potential of everything, and would love it. But this one, though I love its potential, and would personally be very evil with it, could be a break. Thinking more on its use, this could set up a double skillchain, meaning that given the right conditions, dnc could easily create a double darkness skillchain by himself. If you think of potential, even more so in abyssea, that would put dnc damage potential, potentially the same as a SAM. Now, as I said, i'm not really against it, just tryin to balance it. The 5 min recast keeps it from being a true breaker, but this would mean that it would also have to be unmeritable if they implemented this, and added a slew of new stuff for 99 merits. Thoughts?
    (0)

  8. #48
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    You can already set up double darkness by yourself if you sub /SAM and use Sekkanoki. I actually had the timers of Sekkanoki and Meditate/No Foot Rise on my mind when I designed these abilities.

    For reference:

    Sekkanoki --> Evisceration ---> Climactic Flourish ---> Rudra's Storm (Darkness)---> No Foot Rise ----> Reverse Flourish ---> Rudra's Storm (Darkness^2)

    There are other ways to get the FMs/TP for the second WS (Presto/step +2 attack rounds while running haste/saber dance) but it's easier to write that out as above ^_^

    To be honest, despite the immense damage output, it's rarely (if ever) worth the effort of setting up. It's also nearly impossible to set up on anything difficult (unless you're under the effects of a Fanatic's Drink) because you don't have any leeway on timing windows to keep yourself alive.
    (0)
    Last edited by Asymptotic; 11-04-2011 at 02:43 AM.

  9. #49
    Player Shibayama's Avatar
    Join Date
    Mar 2011
    Location
    Bastok for life baby.
    Posts
    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    To be honest, As awesome as having crazy double darkness skillchains would be, I don't think that would do anything to bring dancer out as a more desireable job - especially because dagger weaponskills tend to not do so hot against high level mobs. A fix to our heals and better frontline support would be a good solution to dancer's current problem.
    (0)

  10. #50
    Player Absit's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Tealvimsha
    World
    Cerberus
    Main Class
    BLU Lv 95
    Quote Originally Posted by Asymptotic View Post
    As these are suggestions to add utility to main job DNC, I'm going to have to say that would defeat the purpose.
    I stick by my guns...low level ability...
    (0)

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