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  1. #81
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    In all honesty it wouldn't seem particularly broken or unbalanced to have a Flourish that causes Dispel, of course it can get resisted just like Violent Flourish. I imagine it to be very similar to that one, physical accuracy for the hit to land, magical accuracy for the dispel effect to occur.
    Altough that would kinda break consistancy with Flourishes... all 3 groups have 3 flourish inside, making so one of those groups has 4 would make the OCD in me cry!

    PUP already has a mana-free dispel that's pretty effective btw, without any particular restrictions.
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

  2. #82
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I want Wild Flourish to take priority over skillchain properties from weapons so I can land it in Voidwatch without "having no effect" or making everyone turn around. The only time I get to proc with this is when it is white.
    (3)

  3. #83
    Player Eri's Avatar
    Join Date
    Mar 2011
    Location
    ドイツ
    Posts
    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    I wont annoy you today Asymptotic, at least not a lot. I don't agree with split timers BUT some of the other Ideas in this thread are tempting! On a sidenote: ever thought we should get Portia's 2H ? And Lilisettes Dagger Stance lol....
    (0)
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  4. #84
    Player Deathrose's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Deathrose
    World
    Ragnarok
    Main Class
    DNC Lv 99
    Im curious as to what SE expects us to solo at this point. Most content at this point that actually matters short of currency farming is much too hard for dnc to solo, unless you intend to give us the boost nessecary to do so, which I highly doubt seeing as ppl find dnc to somehow gain a bit of over-poweredness from even the slightest boost. So if you would be so kind as to specify on what you intend on us soloing that would be great, so I can not get my hopes up in assuming that one day you will realize that we are in need of the nessecary boost to bring dnc out of the solo only job class(Would love dnc to be wanted more for VW and other large scale battles like sch has now become).
    (0)
    Remember, Every dancing rose has it thorns. Messing with the wrong could cost you your life!! ^.~

  5. #85
    Player MiriOhki's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    60
    Character
    Mlrlohki
    World
    Shiva
    Main Class
    DNC Lv 99
    Halle-frickin'-lujah! Fan Dance is gonna decrease waltz recast times? To heck with saber dance, I'm going fan 5/5!
    (0)

  6. #86
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Yeah, the ability that kills half of your support ability (no sambas) and increases your enmity! Saber 5/5 will still be standard due to Etoile+2.
    (2)

  7. #87
    Player Wesa's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    19
    Character
    Wesa
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Interesting question here, because on reflection, it's not quite clear to me, especially knowing that this has been translated: When saber dance increases the "effect duration" of sambas, does that mean:

    a) The "samba" effect lasts longer on the DNC, or
    b) The "daze" effect lasts longer on the target?

    I suspect it is the former, but the latter could have some interesting possibilities.
    (0)

  8. #88
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    We would like to assume #1, but you never know how SE will botch things, Wesa!
    (1)

  9. #89
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Quote Originally Posted by Wesa View Post
    Interesting question here, because on reflection, it's not quite clear to me, especially knowing that this has been translated: When saber dance increases the "effect duration" of sambas, does that mean:

    a) The "samba" effect lasts longer on the DNC, or
    b) The "daze" effect lasts longer on the target?

    I suspect it is the former, but the latter could have some interesting possibilities.
    Sorry for the confusion! The adjustment is a), the duration of the "samba" effect will last longer on the DNC, not the targets daze effect. ^^
    (1)

    Bethany "Rukkirii" Stout - Community Team

  10. #90
    Player Shibayama's Avatar
    Join Date
    Mar 2011
    Location
    Bastok for life baby.
    Posts
    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    So then the question on my mind right now is: When will the 96-99 JA's for Dnc (and pretty much every other job aside from Blu and a handful of other jobs) be implimented. The roadmap lists a handful of jobs that are getting particular adjustments, but no word on new abilities other than SMN getting Cait Sith.

    I know they don't usually put JA/Spell implimentation on the Roadmaps but considering how long it's been since the 99 cap increase and how few jobs got any new abilities I really do hope that we won't have to wait until 2013 to see the non-merit level-up abilities. My boyfriend is a Blu so it's been a bit of a bitter subject haha...


    Also where is that Ternary Flourish usability growth/gear we were told about in October?
    (0)
    Last edited by Shibayama; 04-26-2012 at 09:21 AM.

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