I realize it's hard to detect sarcasm over the internet, but the last few posts have been heavy with it.
I realize it's hard to detect sarcasm over the internet, but the last few posts have been heavy with it.
Thieves are ironically frustrated with only being seen as having value for TH while at the same time concerned that their unique values are being constantly eroded. SE has been inexorably giving more and more of what used to be thf exclusive abilities to other jobs, including (and especially) dancer.
What players and developers should be concentrating on are advancements to jobs that keep to the job's character, not just taking other jobs' abilities and spreading them around under different JA names.
I have DNC, THF, RNG, BLM and BRD leveled. I like the uniqueness of each. Please don't turn my DNC into a THF clone.
I look at it from the perspective that diluting the job usage a little bit opens up opportunities for other jobs to get invited if another is absent, but SE hasn't handled that properly since 76+. THF should be use to being TH whores (pardon my french) because no one has exactly been inviting a THF because of their fantastic DD prowess over the years. But RNG and COR could never really replace a THFs spot, even if some would argue that there's no difference between TH4 and TH7. (Loose generalization.)
DNC weren't exactly invited for DD prowess either and now that we have abilities that step up our game, we're all solo monsters because the one thing DNC was suppose to be very well at got snubbed, the support roll. I dunno about the rest of you, but I choose DNC as my first melee job cause it was still mostly support and I like support roles. I like saving my TP to support rather than DD when I'm in a party.... If I'm ever in a party. >.<
Obligatory complaint about nothing new yet announced for DNC for 99 update.
dispel flourish. plz plz plz. ice spikes always screws me over so bad on dnc.
some suggestions :
first, what about real dnc flourishes instead of thf flourishes ?
-waltz-ga flourish : make the next waltz aoe, but consume double/triple tp - all finishing move / long recast
-divine seal flourish : make the next waltz heal more, but consume double tp - all finishing move / long recast
-quick flourish : reduce recast of next waltz - 1 or 2 finishing move / somewhat short recast
-cheap flourish : reduce tp cost of next waltz - 1 or 2 finishing move
some new samba :
drain samba 4
aspir samba 3 ?
haste samba 2
tp samba ?
raise waltz/jig
new steps :
att down
acc down
m.def down
m.att down
m.acc down
store tp down
beginner step(step on self, minor effect if at all, only give 1 finishing move, cost 0 tp, recast 1 mn or more)
new flourish 1
dispel flourish
charm flourish ? (100% passive pet) (as lesser crowd control option. 1~5 finishing move lasting ~10s/fm)
new flourish 2
ws flourish (use 5 finishing move to perform a weaponskill, somewhat long recast)
waltz changes
healing waltz :remove petrify, chances to remove doom
remove, set a lower penalty(5s ?) or at least halve the recast when a waltz is paralyzed
changes to merits :
-haste samba : make base haste samba for main job be 10% and sub job 5% from the start. change merit to "samba duration".
-change step accuracy to step potency ?(i'd say almost nobody ever merited it because you HAVE to merit haste samba and reverse flourish atm)
stances
soothing dance : reduce waltz recast but render steps and/or flourishes unusables
sapping dance : let normal attack inflict a random "daze" to the foe. impair tp gain(first attack of round can give +1 to a step daze. somewhat like thf th system, only with highter proc rate)
misc :
fix waltz recasts
increase max finishing moves
let conserve tp works on dances
increase step range
let steps works when not engaged
increase samba duration
let presto stack like boost
Last edited by Calysto; 12-02-2011 at 09:37 PM.
This but a tiny request. A minor thing that anoys me to no end. When I have running set to automatic, if I want to kick in Chocobo Jig, my PC stops running, and does the Chocobo Jig like normal (and I understand the need to stop running to do the Jig) but then my PC continues to run but at the slower pace that I was running at before I did the Jig. I have to stop running, then start running again before the Chocobo Jig fully kicks in and my pace quickens. This to me is stupid. Is this such a big deal that you all cannot adjust?
It's only when you've lost everything, that you're free to do anything.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |