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  1. #71
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Thieves are ironically frustrated with only being seen as having value for TH while at the same time concerned that their unique values are being constantly eroded. SE has been inexorably giving more and more of what used to be thf exclusive abilities to other jobs, including (and especially) dancer.

    What players and developers should be concentrating on are advancements to jobs that keep to the job's character, not just taking other jobs' abilities and spreading them around under different JA names.

    I have DNC, THF, RNG, BLM and BRD leveled. I like the uniqueness of each. Please don't turn my DNC into a THF clone.
    (0)

  2. #72
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    I look at it from the perspective that diluting the job usage a little bit opens up opportunities for other jobs to get invited if another is absent, but SE hasn't handled that properly since 76+. THF should be use to being TH whores (pardon my french) because no one has exactly been inviting a THF because of their fantastic DD prowess over the years. But RNG and COR could never really replace a THFs spot, even if some would argue that there's no difference between TH4 and TH7. (Loose generalization.)

    DNC weren't exactly invited for DD prowess either and now that we have abilities that step up our game, we're all solo monsters because the one thing DNC was suppose to be very well at got snubbed, the support roll. I dunno about the rest of you, but I choose DNC as my first melee job cause it was still mostly support and I like support roles. I like saving my TP to support rather than DD when I'm in a party.... If I'm ever in a party. >.<
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  3. #73
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Obligatory complaint about nothing new yet announced for DNC for 99 update.
    (0)

  4. #74
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    dispel flourish. plz plz plz. ice spikes always screws me over so bad on dnc.
    (1)

  5. #75
    Player
    Join Date
    Dec 2011
    Posts
    53
    some suggestions :

    first, what about real dnc flourishes instead of thf flourishes ?

    -waltz-ga flourish : make the next waltz aoe, but consume double/triple tp - all finishing move / long recast
    -divine seal flourish : make the next waltz heal more, but consume double tp - all finishing move / long recast
    -quick flourish : reduce recast of next waltz - 1 or 2 finishing move / somewhat short recast
    -cheap flourish : reduce tp cost of next waltz - 1 or 2 finishing move

    some new samba :
    drain samba 4
    aspir samba 3 ?
    haste samba 2
    tp samba ?

    raise waltz/jig

    new steps :
    att down
    acc down
    m.def down
    m.att down
    m.acc down
    store tp down
    beginner step(step on self, minor effect if at all, only give 1 finishing move, cost 0 tp, recast 1 mn or more)

    new flourish 1
    dispel flourish
    charm flourish ? (100% passive pet) (as lesser crowd control option. 1~5 finishing move lasting ~10s/fm)

    new flourish 2
    ws flourish (use 5 finishing move to perform a weaponskill, somewhat long recast)

    waltz changes
    healing waltz :remove petrify, chances to remove doom
    remove, set a lower penalty(5s ?) or at least halve the recast when a waltz is paralyzed

    changes to merits :
    -haste samba : make base haste samba for main job be 10% and sub job 5% from the start. change merit to "samba duration".
    -change step accuracy to step potency ?(i'd say almost nobody ever merited it because you HAVE to merit haste samba and reverse flourish atm)

    stances
    soothing dance : reduce waltz recast but render steps and/or flourishes unusables
    sapping dance : let normal attack inflict a random "daze" to the foe. impair tp gain(first attack of round can give +1 to a step daze. somewhat like thf th system, only with highter proc rate)

    misc :
    fix waltz recasts
    increase max finishing moves
    let conserve tp works on dances
    increase step range
    let steps works when not engaged
    increase samba duration
    let presto stack like boost
    (1)
    Last edited by Calysto; 12-02-2011 at 09:37 PM.

  6. #76
    Player reudant's Avatar
    Join Date
    Dec 2011
    Posts
    1
    Character
    Reudant
    World
    Quetzalcoatl
    Main Class
    DNC Lv 77
    This but a tiny request. A minor thing that anoys me to no end. When I have running set to automatic, if I want to kick in Chocobo Jig, my PC stops running, and does the Chocobo Jig like normal (and I understand the need to stop running to do the Jig) but then my PC continues to run but at the slower pace that I was running at before I did the Jig. I have to stop running, then start running again before the Chocobo Jig fully kicks in and my pace quickens. This to me is stupid. Is this such a big deal that you all cannot adjust?
    (0)
    It's only when you've lost everything, that you're free to do anything.

  7. #77
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by reudant View Post
    This but a tiny request. A minor thing that anoys me to no end. When I have running set to automatic, if I want to kick in Chocobo Jig, my PC stops running, and does the Chocobo Jig like normal (and I understand the need to stop running to do the Jig) but then my PC continues to run but at the slower pace that I was running at before I did the Jig. I have to stop running, then start running again before the Chocobo Jig fully kicks in and my pace quickens. This to me is stupid. Is this such a big deal that you all cannot adjust?
    Probably should move this to a separate thread since it is due to a game mechanic, and not dancer specifically (I think SE already responded to a thread requesting that spell animations not cause people to freeze, which is the same mechanic at work here.).
    (0)

  8. #78
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I concur with several of the suggestions put in here.

    New Aspir Samba at least, maybe new Drain Samba too? TP Samba would be cool as well.
    Also something has to be done for Waltzes.
    The recast of Healing Waltz and Curing Waltz V (could say IV as well) is definitely too high. Since I'm 99% sure SE will never agree to split the timers, at least they should give us more equipment with -waltz recast.
    Currently we only have Anwig Salade, and for only -2 seconds.
    Having a couple more options would be nice.

    Also, if they don't want to release a Healing Waltz II they should at least release some healing waltz enhancing gear that allows us to remove 2 effects at the same time, and making so Healing Waltz works on a greater range of debuffs would be nice as well (for example the BRD ones...)

    I'd love a new Jig as well, the category looks almost wasted with only 2 of them, altough honestly I wouldn't know what to ask for.
    Still think they should double the basic minimum lenght of Spectral Jig, at least for DNC main. Even with AF2 legs + AF1 feet it's still pretty ridiculous.


    Don't really think DNC needs anything in particular aside from a few tweaks, it's a pretty fantastic and underestimated job. Just needs a few fixes (Trance lenght as well, imho).
    Personally I'd love being able to save more than 5 moves, raising that limit (while making so that Flourishes can't consume more than 5, like now) would really open up some interesting options and would make gameplay smoother, but alas that's not going to happen
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #79
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dohati View Post
    dispel flourish. plz plz plz. ice spikes always screws me over so bad on dnc.

    NO...SE already said separating aura steal and steal would be way overpowered for thf, even on a 5min timer.
    Giving dnc the ability to dispel a buff every 1min(or w/e the recast would be, sure as hell wont be a 5min JA). How is that different?
    (0)

  10. #80
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Calatilla View Post
    NO...SE already said separating aura steal and steal would be way overpowered for thf, even on a 5min timer.
    Giving dnc the ability to dispel a buff every 1min(or w/e the recast would be, sure as hell wont be a 5min JA). How is that different?
    Because this is dancer. SE just loves to troll thief. :P
    (0)

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