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  1. #1
    Player Shibayama's Avatar
    Join Date
    Mar 2011
    Location
    Bastok for life baby.
    Posts
    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    So then the question on my mind right now is: When will the 96-99 JA's for Dnc (and pretty much every other job aside from Blu and a handful of other jobs) be implimented. The roadmap lists a handful of jobs that are getting particular adjustments, but no word on new abilities other than SMN getting Cait Sith.

    I know they don't usually put JA/Spell implimentation on the Roadmaps but considering how long it's been since the 99 cap increase and how few jobs got any new abilities I really do hope that we won't have to wait until 2013 to see the non-merit level-up abilities. My boyfriend is a Blu so it's been a bit of a bitter subject haha...


    Also where is that Ternary Flourish usability growth/gear we were told about in October?
    (0)
    Last edited by Shibayama; 04-26-2012 at 09:21 AM.

  2. #2
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    It's sitting in the corner with the Pet: Treasure Hunter+ gear.
    (3)

  3. #3
    Player Deathrose's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Deathrose
    World
    Ragnarok
    Main Class
    DNC Lv 99
    I got to thinking about some changes to help dnc performance in vw/end-game settings. I would like to see more AoE buffs in regards to atk boost, dbl atk, crit rate, acc boost. I am fully aware that the steps we have give a majority of those boost, which I still believe as dnc main our steps should be a bit more potent than /dnc, but i digress. I just want to be able to further boost my parties dmg rate and maybe even add some dmg reduction moves. I dont expect these abilities to be too potent but I do want them to be easily noticable by eye if you understand what I mean. I think someone brought up the conversation of aura effects for dnc, but SE said that auras cant be over-written. For the most part even if a mob applies an effect such as atk dwn for example it would just reduce the potency of the arua till the effect was removed. So the issue of it not being able to be over-written is a moot point. What you could also do is potentially make this a alliance wide effect and stack with multiple dnc, something like cor and rolls. One problem that i am seeing here though is that auras (as we have seen with the vw bodies) have a small affect radius and could cause an issue if making a alliance wide effect unless you slightly made the radius larger. These auras can be put in one category like all our other abilities and be limited to one up at a time. The trade off for these dances is, of course, tp and possibly have a base duration of sambas without duration boost gear. The duration would leave room for adding gear similar to samba gear. Adding abilities like these would be a much welcomed improvement to the dnc arsenal and putting it in its role of a melee support job by not only improving its own performance but also improving the rest of the parties performance like we were made to do, thats our job to support our party while adding a bit more dps in the mix. Please consider this SE I think most ppl will agree on these ideas and feel that these will fit the dnc role perfectly as well.


    P.S- I know cor rolls dont go alliance wide i was just using them as an example for effect stacking.
    (0)
    Last edited by Deathrose; 07-05-2012 at 04:25 AM.
    Remember, Every dancing rose has it thorns. Messing with the wrong could cost you your life!! ^.~

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