It's sitting in the corner with the Pet: Treasure Hunter+ gear.
It's sitting in the corner with the Pet: Treasure Hunter+ gear.
I got to thinking about some changes to help dnc performance in vw/end-game settings. I would like to see more AoE buffs in regards to atk boost, dbl atk, crit rate, acc boost. I am fully aware that the steps we have give a majority of those boost, which I still believe as dnc main our steps should be a bit more potent than /dnc, but i digress. I just want to be able to further boost my parties dmg rate and maybe even add some dmg reduction moves. I dont expect these abilities to be too potent but I do want them to be easily noticable by eye if you understand what I mean. I think someone brought up the conversation of aura effects for dnc, but SE said that auras cant be over-written. For the most part even if a mob applies an effect such as atk dwn for example it would just reduce the potency of the arua till the effect was removed. So the issue of it not being able to be over-written is a moot point. What you could also do is potentially make this a alliance wide effect and stack with multiple dnc, something like cor and rolls. One problem that i am seeing here though is that auras (as we have seen with the vw bodies) have a small affect radius and could cause an issue if making a alliance wide effect unless you slightly made the radius larger. These auras can be put in one category like all our other abilities and be limited to one up at a time. The trade off for these dances is, of course, tp and possibly have a base duration of sambas without duration boost gear. The duration would leave room for adding gear similar to samba gear. Adding abilities like these would be a much welcomed improvement to the dnc arsenal and putting it in its role of a melee support job by not only improving its own performance but also improving the rest of the parties performance like we were made to do, thats our job to support our party while adding a bit more dps in the mix. Please consider this SE I think most ppl will agree on these ideas and feel that these will fit the dnc role perfectly as well.
P.S- I know cor rolls dont go alliance wide i was just using them as an example for effect stacking.
Last edited by Deathrose; 07-05-2012 at 04:25 AM.
Remember, Every dancing rose has it thorns. Messing with the wrong could cost you your life!! ^.~
If you don't mind, I'd like to have a small discussion with you about this proposed ability.
I like the idea you're going for when it comes to this ability, but it seems to lack some balance to it. Dancer in this "mode" could effectively mitigate at a full 5 Finishing Moves practically any and all damage coming towards them. It's not hard to continually stack Finishing Moves in most situations unless Step Accuracy against the mob you're fighting is a major factor even without a Terpsichore. With that and the notion that less damage taken means less waltzes and less enmity gained overall, this ability seems to take a turn from aiding a Dancer's already well-padded survival skills to making them impossible to kill so long as the circumstances are met, especially with any Damage taken gear stacked onto the build.
It's a great idea, especially in a magic damage situation where Dancer's will usually eat dirt faster than most front-lines, but it seems a little too overpowered for practical use with a five minute duration on a five minute timer. Perhaps lowering the percentage it removes or decreasing the duration a bit?
It wears off as soon as you reach the top of the hate list (Contrecorps refers to the "corps" or "body" of a ballet - the backup dancers). It's very difficult for a Dancer to actually do anything and stay under the radar. We cap hate pretty quickly through auto-attacks.
As an extension, it would have no effect solo because you'd always be at the top of the hate list.
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