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  1. #12
    Player VZX's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Vrytreya
    World
    Asura
    Main Class
    RNG Lv 99
    Quote Originally Posted by Lumiya View Post
    How polite of you to say so. As a matter of fact, I did run some calculation before I said anything. By my calculations I don't run with a -50 enmity setup and have yet to meet a single RNG who does. So theoretical benefits of an ability if I had a setup I don't and I never plan to have are quite irrelevant. I calculated assuming I had -0 enmity, which is not true as I do have some on my current gear. However the benefits of an ability can't be measured entirely in the realm of theory or with stipulated contigencies.
    OK, -50 might be impractical, but -40 is quite feasible.
    Sylvan Caban +2 = -9
    Sylvan Bottilons +2 = -7
    Metanoia Ring= -5
    Novia Earring = -7
    Crudelis belt, Sylvan scarf, and Sylvan Chlamys = 3*-3 = -9 or -10 if you use Buccaneer's Belt
    Sylvan Earring = -2
    And there's definitely more stuff you can push more to reach enmity-50

    And still, even with -40 enmity, you still have 666 damage per shot to do before you'll get into trouble.

    However I would also like to point out that you need to find out how much damage I do before you say anything as well. From what you are saying, I can do up to 800 damage a shot without pulling any enmity above and beyond the tank. However sometimes my shots go over 800, depending on what I am fighting. My barrage does over five times that, where I will generate massive enmity beyond what I am doing per normal shot. My weapon skills do over three times as much as well. If it were a % based ability, it wouldn't limit us to only making effective use of it with normal shots. As it stands it is rather close to being worthless for any damage spikes we produce.
    Like the community rep saying, this JA, by any means, isn't to be the ultimate method for us to hide behind tank's enmity.
    Your high damage barrage and WS can be reduced via other means (like stealth shot, -enmity gear during WS, etc), while your normal ranged attack enmity can be reduced much by Decoy Shot and Camouflage.

    And also : To whatever mob you can do 800 damage a shot, either their attack will be easy enough for you to handle or they probably gonna die really quick so that the concept of "hiding behind tank's enmity" is not a big deal.

    Hence, I don't think the situation you described is realistic or serious enough to deem decoy shot as "not good".
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    Last edited by VZX; 10-13-2011 at 08:00 PM.