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  1. #11
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Maybe that is a good Job Trait on way to 99. where animator is no longer needed.
    (0)

  2. #12
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kristal View Post
    Unfortunately, like the mythic weapons, the animator +1 is now a thing of the past (unless you pre-ordered it.)
    Well not necessarily, they just greatly reduced the gil cost of the Lamps, now you can get one with just 3-4 friends and destroy most (all?) of the Einherjar chambers.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  3. #13
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zhronne View Post
    Well not necessarily, they just greatly reduced the gil cost of the Lamps, now you can get one with just 3-4 friends and destroy most (all?) of the Einherjar chambers.
    You need at least 5 friends, due to the 6 player minimum, but indeed, with each paying 10k, you should have a decent amount of ichor each time. But I'm not sure if there's anything else still worth it at lvl 99, other then the Animator +1, so those either are good friends, or you're lucky to find enough wild PUPs.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #14
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Alternatively, the Animator should be able to either be equipped in the sub slot, or in the ranged slot while something can be equipped in the throw slot at the same time.

    Since SE already talked about adding stuff to the sub slot for H2H this might be a viable choice, but only time will tell.
    (0)

  5. #15
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Economizer View Post
    Alternatively, the Animator should be able to either be equipped in the sub slot, or in the ranged slot while something can be equipped in the throw slot at the same time.

    Since SE already talked about adding stuff to the sub slot for H2H this might be a viable choice, but only time will tell.
    That's also an option, although it would have to be a new animator to avoid slot complications. It's probably a lot easier adding a sub-slot animator then reworking the code to let ranged-slot animators be equipped in sub-slot.

    Wrist Animator
    All Races
    A compact animator attached to the wrist for easy access.
    Allows orders to be more directly relayed to the automaton.
    Lv. 50 PUP

    Alt-alternate option: all animators are made into sub-slot items, but we'd lose the ability to dual wield with /NIN or /DNC. We'd (re)gain the ability to throw items, and it's not like PUPs have much need to dual wield anyway.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #16
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    [QUOTE=Kristal;205043]That's also an option, although it would have to be a new animator to avoid slot complications. It's probably a lot easier adding a sub-slot animator then reworking the code to let ranged-slot animators be equipped in sub-slot.

    Having differing animators for different slots would have the bonus of allowing Puppet Masters to get in on the action of H2H sub slot items that Monks might get. That said, I think it would be better to just be able to hold another throw slot item in the sub slot when using H2H. I'm not sure what the consequences would be however.
    (0)

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