I'm glad someone agrees.

I considered adding buffs to the visible effects list, but I don't think that would be good for the game's "look" overall. If everyone was blinking with blue and green auras for protect and shell, and had clocks over their heads for haste... it would potentially become very confusing. As for duration, I'd leave that just on or off, since blinking fading of effects would again cause potential confusion about someone's status.

Status ailments are things that are "wrong" with a player and indicate that something needs to be done to fix the situation. Buffs are up to players to keep active, in my opinion. Even then, I added the suggestion for a text command to reveal what buffs are on a target. That text suggestion included status ailments also, just in case the graphic effects cause issues with some game systems or PCs (such as lag or crashes), where the effects had to be turned off like other battle effects. The text command would also clarify exactly is wrong with a player in case a monster causes multiple status effects that are hard to distinguish when multiple effects are shown at the same time.