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Thread: Food Update

  1. #1
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    Mar 2011
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    Food Update

    Think we'll see adjustments made to Amrita/Ambrosia? These foods were probably intended to be 'the best' at some point given that they require anjuration to unlock. But now given that melee eat food that focuses on str/att and mages have such high refresh anyway nobody bothers to uncurse or use this food anymore. Maybe they could improve both of these items to be omething like *WEAKER VERSIONS OF* Primevil Brew? Amrita could give the super strong regen/refresh/regain that Brew Gives maybe cut in half since it's not abyssea. Ambrosia maybe could give +50-100 of each stat, because lets face it, +7 to all stats is so slight it hardly benefits anyone and isn't worth the effort for a level 100 cooking recipe that requires an abjuration compared to the benefits of other foods that are specialized and lower synth levels(Like Red Curry Buns or Tavnazian Tacos)
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  2. #2
    Player Vold's Avatar
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    Mar 2011
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    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    +7 stats work fine. Boost the attack instead of being "restricted" to 7 and it'd be pretty worthwhile food to carry around for those times when you know you'll be engaged in combat for an extended period. As it stands it makes for great low level food but it should be used for higher levels. I just don't see the need to give it the brew treatment. Ambrosia has always been pretty weak to alternatives. I guess the point of it is to be a jack of all trades food but that is it's downfall.

    Forget the +7 across the board thing and throw on more far more attack power. Give it a MP and HP boost. Turn the drink into a 30 minute drink at the very least, if not the same period as the food and you've got happy campers. 5 minutes just doesn't cut it for an abj drink. So a level 20 mage will have godly refresh rate for a few hours. Big deal. Call the balance police stat.
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  3. #3
    Player
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    Mar 2011
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    Quote Originally Posted by Vold View Post
    Forget the +7 across the board thing and throw on more far more attack power.
    +77 across the board instead, except for HP/MP which get +77%.
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