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  1. #1
    Player Arciel's Avatar
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    May 2011
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    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99

    The Future of Missions

    Hello everyone.

    As a player who absolutely loves FFXI's missions, I've been very sad lately because there have been no new missions to attempt. And there are a bunch of questions I'd like to ask in the open.

    But first, a quick look at the recent history of missions and story quests in FFXI.

    The last batch of missions, for the story line of Wings of the Goddess was released in Dec 2010. It began in Nov 2007, meaning it took 3 years to fully release. This was unusually long even for full expansion stories, but still proved to be fulfilling and enjoyable.

    Since then there were no new missions added, but Abyssea did have a series of story quests that ran from June 2010 to Dec 2010, which were similar in some ways to missions. And there were also 3 add-on scenarios in 2009.

    In 2011, there is Voidwatch. It also has some kind of background story, but so far they're just mainly cutscenes to elaborate on the Voidwatch phenomenon and are nothing like traditional missions.

    ---

    As a mission enthusiast, I'd like to ask to developers:

    1) Will there be new missions in the near future? If so, what can we expect to see?

    2) Looking further, if there are no future expansions to FFXI, are we to assume that there will not be any new series of missions anymore? Or will there be new story missions without the need for new full expansions? (like add-on scenarios, but hopefully longer and more interesting)

    ..to other mission fans, I'd like to ask..
    What do you hope to see from future missions, if any, and how do you wish to see the story expand?

    Personally, missions are one of my favorite aspects of FFXI and I was a little disappointed that the 12 month road map made no mention of them at all.

    What do you guys think?

    ---

    Also, on a semi-related note, I hear that the devs are looking into making it possible to re-enter mission battlefields that one have already cleared, just for the sake of it.
    I hope it gets implemented soon, I miss some of those battles, but it's so hard to find someone who's currently on that specific fight just to join him for it.
    (4)

  2. #2
    Player AyinDygra's Avatar
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    Mar 2011
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    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    I have a vague idea of what I'd want to see when they expand on the game's story. (mainly posts 3 , 4 , and 5 apply to the main question, and this one for the semi-related point)

    Basically, I want to see them tie together all of the stories, since Treasures of Aht Urhgan and the Abyssea add-on scenarios seemed disconnected from the main storyline of the world. In addition, I want to see the four continents we've only heard stories of so far (at least partial sections of them). And I want, at the very least, for one expansion to take us to Tavnazia itself, like in the opening movie; Aldo leading an army of adventurers to retake the city from the beastmen.

    (directly applicable excerpts from the above links)
    Quest-wise, the "Kill X for Y of Z items"-goals like in the first three add-on scenarios get very boring very fast. Instead, I'd like more Assault style missions with their varied goals, many being non-combat.

    Choice of jobs should not be as important as in past boss battles, even for major fights (I'd go so far as to say the main story should be solo-able, with optional bosses and endgame events providing the real challenge of the game.) And please do not require participation in mini-games as part of quest completion.

    I do not expect fancy movies, just a good story & fun battles. From what I understand, the movies are what delayed the release of each batch of missions for the expansions and this was made even more apparent with the Wings of the Goddess, due to the three nations quest lines between each mission section. While the movies have been better than ever recently, they're not the important part of the story. If movies are so important to the FFXI team, I suggest putting enough resources into the development team to release them in a timely manner so the expansion is completed within one year of release.
    (0)

  3. #3
    Player Zarchery's Avatar
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    Mar 2011
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    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Missions are the main reason I play the game. They have a definitive beginning and end, and you go through it and accomplish something, and see an entertaining story play out as well. I never understood the mad rush for gear. It seems weird to go through all this trouble to get stuff so that you can..... kill monsters to get more stuff. It's totally circular.

    I'd love to see them add some based in the unexplored areas of Vanadiel. I think something in the Far East which deals with their two main problems of the war with Aht Urghan and the encroaching Emptiness would be cool. Dunno what they'd do with the other continents.
    (0)

  4. #4
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    The large amount of missions with actual storyline progression is what sets this game apart from a lot of the other MMO games, I think. It would be a shame if this part of the game didn't continue. It is always nice to have a reason to play a game other than "get loot to become stronger so that you can get even better loot". Missions provided this in the past, I hope we will see more of them.

    It would be very cool if we got some additional missions which would actually need a party of level 90+ characters to be finished.
    (0)

  5. #5
    Player Zarchery's Avatar
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    Mar 2011
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    Character
    Zarchery
    World
    Asura
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    MNK Lv 99
    You know what might be cool, and not require expansion of the game world? Jeuno rank missions or rank missions above rank 10.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
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    Siren
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    93
    Quote Originally Posted by Zarchery View Post
    You know what might be cool, and not require expansion of the game world? Jeuno rank missions or rank missions above rank 10.
    That would be bore me tears. They need to focus on foreign continents or not do it at all, nothing else is acceptable. I've accepted at this point that they have no interest in FFXI.
    (0)

  7. #7
    Quote Originally Posted by Gwynplaine View Post
    That would be bore me tears. They need to focus on foreign continents or not do it at all, nothing else is acceptable. I've accepted at this point that they have no interest in FFXI.
    While I would love a full expansion, I would be still be thrilled to see more nation missions. Not just nation missions, but nation missions that require completion of the expansions. (RotZ, CoP, ToAU, and WotG.) Once you get rank 15 in all three nations (yes, we know that those ranks are hiding in the game data), a set of missions for Jeuno would be spiffy. There are a lot of interesting stories that they could write involving the scheming within the Armathrwn Society, maybe ending with the Zilart plan being made public and Esha'ntarl being named Archduchess of Jeuno. Something that is substantial, interesting, and that actually matters to the game.

    A man can dream...
    (0)

  8. #8
    Player Mirage's Avatar
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    Mar 2011
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    I have pretty much given up hope on seeing more areas by now, so yeah, reuse of existing areas is fine by me. Jeuno missions 1-10 and Starting nations missions 11-15 would be pretty cool, each with a cool and worthwhile reward at the end, of course.

    What I really do want to put emphasis on however, is that if this was to be done, I would want a plot that is actually throught well through, is interesting, and that the writing for the new dialogue is well done.

    I would also want the new storyline battlefields to not be pushovers, but also not more or less require certain job combinations to be beatable. I would want the fights to require well thought-through strategies, but I would want there to be more than one single strategy to be able to beat it.

    I realize however, that this is not as much an issue today, because the amount of players with more than 3 jobs at max level is a lot higher now than it was before abyssea.
    (0)
    Last edited by Mirage; 09-22-2011 at 12:40 PM.

  9. #9
    Player Retsujo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    235
    Character
    Retsujo
    World
    Carbuncle
    Main Class
    WAR Lv 99
    In my opinion, we have seen several things about the far-east. Mostly through holiday events, but the large emphasis on it intrigues me. I would like to see the land where Tenzen and Gessho originate from, the story behind Phoenix, and the history between that half of the Aradjiah continent and Aht Urhgan.

    Barring that, I am very interested in the Gigas' snowy mountainous homeland to the north.

    I'm glad SE has taken a timeline approach to new and revised content, but I really hope they announce an answer to this thread in some way. I remember planning on quitting this game after beating CoP for lack of content, and that's about when they announced ToAU. I've been sticking with it for something I keep hoping for.

    Did anyone else speculate they might be doing something with the far east after the latest level limit cap quest? All the dialogue and that key item is similar to how they pseudo-hyped Aht Urhgan through adventuring fellow quests before its official announcement.
    (0)
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

  10. #10
    Player Mirage's Avatar
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    Mar 2011
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    Yeah I agree that new areas would be a lot cooler, but I'm just trying to be realistic here.
    (0)

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