There's a difference between content that is challenging (hard) and drop that is extremely rare (hard to get). Content that is hard should have appropriate reward. But when reward is not based on work/challenge but rather the 'hard to get' as in how lucky is your random number generator, then things are out of touch.

Especially now no one will do any other fluxes but 7/9/11 (at least on my server) and those are almost always capped with people.